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Help with disabling deathcam sound for my mod


QuomoZ

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After many months of inactivity, I started working on version 2.0 of my mod. I've now implemented all the features I thought were going to be difficult or time consuming, but I am struggling with disabling what I call "tunnel sound."

 

You can hear the sound (or sound effect) I am referring to in this video (first death at seven second mark):

 

I am not referring to the music sounds, as I know which files create those sounds (the files on data\music\special\failure) and I have already disabled all music after the player dies through a sound category. I am referring to the weird sound effect that is present throughout the whole death sequence. It's a weird sound, so I don't know how to describe it.

 

Ideally I would prefer some way of disabling/setting the volume of this sound that allows the user to configure it through an MCM, but I'll take what I can get.

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  • 2 weeks later...

Found it myself through binary search. I created a mod in Mod Organizer with only the resources from the vanilla Sounds.bsa file, an pinpointed the file by deleting half of the sounds at a time. When I'd launch the game and the sound didn't play, I would then add back the half I had deleted, and delete half of the files of that half... the process is recursive, and I did it until I realize the file was in the sound/fx/mag folder. The file is at sound/fx/mag/cloak and is named mag_cloak_active_lp.wav.

 

It can be manipulated (and be configurable through MCM using conditions) via the sound descriptor VOCShoutFXSlowTimeActiveLPSD.

Edited by QuomoZ
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