QuomoZ Posted April 28, 2016 Share Posted April 28, 2016 After many months of inactivity, I started working on version 2.0 of my mod. I've now implemented all the features I thought were going to be difficult or time consuming, but I am struggling with disabling what I call "tunnel sound." You can hear the sound (or sound effect) I am referring to in this video (first death at seven second mark): I am not referring to the music sounds, as I know which files create those sounds (the files on data\music\special\failure) and I have already disabled all music after the player dies through a sound category. I am referring to the weird sound effect that is present throughout the whole death sequence. It's a weird sound, so I don't know how to describe it. Ideally I would prefer some way of disabling/setting the volume of this sound that allows the user to configure it through an MCM, but I'll take what I can get. Link to comment Share on other sites More sharing options...
QuomoZ Posted May 9, 2016 Author Share Posted May 9, 2016 (edited) Found it myself through binary search. I created a mod in Mod Organizer with only the resources from the vanilla Sounds.bsa file, an pinpointed the file by deleting half of the sounds at a time. When I'd launch the game and the sound didn't play, I would then add back the half I had deleted, and delete half of the files of that half... the process is recursive, and I did it until I realize the file was in the sound/fx/mag folder. The file is at sound/fx/mag/cloak and is named mag_cloak_active_lp.wav. It can be manipulated (and be configurable through MCM using conditions) via the sound descriptor VOCShoutFXSlowTimeActiveLPSD. Edited May 9, 2016 by QuomoZ Link to comment Share on other sites More sharing options...
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