Jump to content

PlaceAtMe doesn't work for my own item?


monster0mash

Recommended Posts

I made an .esp with with a suit of chainmail that I created by copying the regular chainmail and then giving this new one a different Id and name. It's form ID is 010016B6. If I type in PlaceAtMe, 010016B6, 1,2,2 it tells me the Object ID is not found. I also tried to use the "additem" command and that one didn't work either.

 

The same thing happened last week when I made some bracers. I could not summon the object in game but I could go and drop them in the render window, which I really don't want to do because I usually mess stuff up. Does anyone have any experience with this issue?

Link to comment
Share on other sites

  monster0mash said:
I made an .esp with with a suit of chainmail that I created by copying the regular chainmail and then giving this new one a different Id and name. It's form ID is 010016B6. If I type in PlaceAtMe, 010016B6, 1,2,2 it tells me the Object ID is not found. I also tried to use the "additem" command and that one didn't work either.

 

The same thing happened last week when I made some bracers. I could not summon the object in game but I could go and drop them in the render window, which I really don't want to do because I usually mess stuff up. Does anyone have any experience with this issue?

You can't use console to add/place items which are part of a mod. Depending on the load order of the mod, the ID of that item changes. This is usually best solved by either placing that item into the world with the CS and that mod loaded as active (usually within a new container since people usually have problems placing stuff for some reason, or through scripting. Regardless, you need to add it to the world with the CS. Even if you know your loading order, the ID of an item will change every time that loading order changes, also occasionally mods will take up more than one group of addresses, so counting your loaded mods doesn't work.

Link to comment
Share on other sites

  Vagrant0 said:
  monster0mash said:
I made an .esp with with a suit of chainmail that I created by copying the regular chainmail and then giving this new one a different Id and name. It's form ID is 010016B6. If I type in PlaceAtMe, 010016B6, 1,2,2 it tells me the Object ID is not found. I also tried to use the "additem" command and that one didn't work either.

 

The same thing happened last week when I made some bracers. I could not summon the object in game but I could go and drop them in the render window, which I really don't want to do because I usually mess stuff up. Does anyone have any experience with this issue?

You can't use console to add/place items which are part of a mod. Depending on the load order of the mod, the ID of that item changes. This is usually best solved by either placing that item into the world with the CS and that mod loaded as active (usually within a new container since people usually have problems placing stuff for some reason, or through scripting. Regardless, you need to add it to the world with the CS. Even if you know your loading order, the ID of an item will change every time that loading order changes, also occasionally mods will take up more than one group of addresses, so counting your loaded mods doesn't work.

 

Ok thanks I figured something had changed since I used to do it in MW all the time even with self-made NPCs. But as I remember I could just use the unique name of the item. But that doesn't seem to work either so I guess I'll use the render window.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...