Bongfuhrer Posted April 28, 2016 Share Posted April 28, 2016 I want the game to be as movie-like as possible, so I've removed all HUD and markers.But the one thing that ruins it for me is the sound effects when entering map, leveling up, finnished quest and doing conversations. Is there a way to remove these sound effects? I've search the mod pages, but couldn't find anything.I guess there must be a way to turn off the sound effects in the .ini files, so if someone could point me where to look in those files I would be real happy. I hope someone can help me with this. :) Link to comment Share on other sites More sharing options...
T0M09 Posted July 25, 2016 Share Posted July 25, 2016 I'm very interested by this question too. Did you find a solution for that ?I also want to disable the save and loading icons, but I didn't find a way to do it. Link to comment Share on other sites More sharing options...
SajtosBuresz Posted July 26, 2016 Share Posted July 26, 2016 If you turn down some kind of volume option in the options couldn't solve your problem? I don't really remember the sound/volume options, but i guess you will find something to help. Maybe you will have to try out more things so get a save file before a conversation or level up and test your options in this savegame. Link to comment Share on other sites More sharing options...
T0M09 Posted July 28, 2016 Share Posted July 28, 2016 (edited) There is a volume bar for the sound effects in the options. It disables all the sound effects, like level up's sounds, quests's sounds, etc. but it also disable wind's sounds, swords's sounds, monsters's sounds, etc.I download a mod : Proper Journal Notification Sounds (http://www.nexusmods.com/witcher3/mods/1424/?), wich disables some sound effects. It's not perfect, but it's much better with it for me.I'm sure the other sounds could be disabled by modifying some script files of the game, but I really don't have time to spend in it right now... Edited July 28, 2016 by T0M09 Link to comment Share on other sites More sharing options...
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