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"Cast" Problem


Mooper 99

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I saw your other thread.

 

scn PMControlQuestSCRIPT
ref targetref
ref me                                                  ; the controlled creature

 

Just add it like that.

 

Ok. I will try it. And how did you know the other thread was mine? Lol

 

[Edit] Ok my Script looks like this and its not working.

 

scn PMControlQuestSCRIPT
ref me							; the controlled creature
float xfactme					; position in X
float yfactme					; position in Y
float zfactme					; position in Z
float xfact						; position in X
float yfact						; position in Y
float zfact						; position in Z
float height						; position in Z added depending on Xangle
float speedmod				; how far the player is placed from the creature
float direc						; angle in Z
float angle						; used to set the angle of the fof to the players
float Xangle						; angle player is looking - upp and + down
short attackactivated			; is the creature attacking 1
short transformback			; used to transfor back to normal 1
Short attackingcreature		; is 1 if the creature can attack need to be 1 for attacks
short started					; has the quest started
float fQuestDelayTime
ref targetref
float movemod
float distance
float distanceZ
float distance5
float distanceZ5
float distance6
float distanceZ6
float distance7
float distanceZ7
float health
short runtoggle
ref source
ref getCombatTarget
float MORPHcrime
short moving
float dist2
float dist
ref source1
ref source2
short activatecounter

Begin Gamemode
; when quest starts
if started == 0
	player.addspell PMControlSpell
	player.addspell SUPERFRENZY
	set distance to -2
	set distance5 to -2
	set distance6 to -2
	set distance7 to -2
	set started to 1
	set fQuestDelayTime to 0.001
	StopQuest PMControllQuest
endif
if transformback == 1 && me != 0
	player.SetActorAlpha 1
	player.setghost 0
	player.UnequipItem torch02
	EnablePlayerControls
	player.addspell PMcontrolAB
	set fQuestDelayTime to 0.001
	set transformback to 2
	me.SetUnconscious 0
elseif transformback == 2
	set fQuestDelayTime to 0.001
		if moving >= 1 && moving <= 9
			set moving to moving + 1
			me.RemoveScriptPackage
			me.AddScriptPackage PMControldummyPac
		elseif moving == 10
			set moving to 1
			me.RemoveScriptPackage
		endif	
		if player.Getdistance me > 999999999
			set moving to 0
			me.moveto player
		endif
		if activatecounter >= 1 && activatecounter < 10
			set activatecounter to activatecounter + 1
		elseif activatecounter == 10
			set activatecounter to 0
		endif
		if iskeyPressed 32 == 1 && activatecounter == 0
			set dist2 to 70 ; changing distance from player
			set source1 to me.PlaceAtMe PMControlActivator, 1, dist2, 0
			set zfact to me.GetPos z
			set zfact to zfact + 100
			source1.SetPos z, zfact
			set zfact to zfact - dist
				if dist < 0
					set dist to 0 - dist
				endif
			set dist to 89 + dist2 - dist
			set source2 to me.PlaceAtMe PMControlActivator, 1, dist, 0
			source2.SetPos z, zfact
			source1.Cast PMControlActivateSpell source2
			source1.disable
			source2.disable
			set activatecounter to 1
		endif
	set xfactme to me.GetPos x
	set yfactme to me.GetPos y
	set zfactme to me.GetPos z
	set direc to me.GetAngle z
	set angle to player.getangle z
		if health > me.GetAV health
			triggerHitShader 2
		endif
	set health to me.GetAV health
		if IsKeyPressed 13 == 1 ; enter
			set transformback to 3
		endif
	; distance from player to morph---------------------------------
		if IsKeyPressed 49 == 1 ;1 key
			set distance to distance + 0.05
		elseif IsKeyPressed 50 == 1 ;2 key
			set distance to distance - 0.05
		elseif IsKeyPressed 51 == 1 ;3 key
			set distanceZ to distanceZ + 1
		elseif IsKeyPressed 52 == 1 ;4 key
			set distanceZ to distanceZ - 1
		endif
		if distance > 9999999999
			set distance to 3
		elseif distance < -99999999
			set distance to -5
		endif
		if distanceZ > 99999999999
			set distanceZ to 300
		elseif distanceZ < -200
			set distanceZ to -200
		endif
	;save settings for position 5 6 7 on 8 9 0 and return on backspace---------------------
		if IsKeyPressed 56 == 1 ;8 key
			set distance5 to distance
			set distanceZ5 to distanceZ
		endif
		if IsKeyPressed 57 == 1 ;9 key
			set distance6 to distance
			set distanceZ6 to distanceZ
		endif
		if IsKeyPressed 48 == 1 ;0 key
			set distance7 to distance
			set distanceZ7 to distanceZ
		endif
		if IsKeyPressed 53 == 1 ;5 key
			set distance to distance5
			set distanceZ to distanceZ5
		endif
		if IsKeyPressed 54 == 1 ;6 key
			set distance to distance6
			set distanceZ to distanceZ6
		endif
		if IsKeyPressed 55 == 1 ;7 key
			set distance to distance7
			set distanceZ to distanceZ7
		endif
		if IsKeyPressed 8 == 1 ;backspace
			set distance to -2
			set distanceZ to 0
		endif
;movement animation control for the CREATURE-------------------------------------------
			; standard run or walk
				if IsKeyPressed 20 == 1 ; caps lock
					set targetref to me.GetCombatTarget
						me.Cast PPPPMAttack targetref
				elseif IsKeyPressed 9 == 1 ; tab
					set runtoggle to 0
				endif
				if IsKeyPressed 65 == 1 ;A key
					me.PlayGroup left, 1
				elseif IsKeyPressed 68 == 1 ;D key
					me.PlayGroup right, 1			
				elseif IsKeyPressed 87 == 1 && IsKeyPressed 16 == 1 ;W and shift
						if runtoggle == 0
							me.PlayGroup fastforward, 1
						else
							me.PlayGroup forward, 1
						endif
				elseif IsKeyPressed 87 ;W only
						if runtoggle == 0
							me.PlayGroup forward, 1	
						else
							me.PlayGroup fastforward, 1
						endif
				elseif IsKeyPressed 83 == 1 ; S key
					me.PlayGroup backward, 1
				else
						if me.IsAnimPlaying == 1
							me.PlayGroup idle, 1
						else
							me.pickidle
						endif
				elseif IsKeyPressed 90 == 1
					me.PlayGroup AttackPower , 1
				endif
				if direc < 0
					set angle to 360 - angle
				elseif direc > 360
					set angle to angle - 360
				endif 
	player.SetScale 1.0
		if me.getdead == 1
			set transformback to 3
		endif
elseif transformback == 3
	me.PlayGroup idle, 1
	player.SetScale 1.0
	player.setghost 0
	EnablePlayerControls
	player.SetActorAlpha 1.0
	set transformback to 4
elseif transformback == 4
	player.removespell PMcontrolAB
	set fQuestDelayTime to 1
	player.PlayMagicShaderVisuals effectSummonMythicDawn 1
	set transformback to 5
	me.SetUnconscious 0
elseif transformback == 5
	set fQuestDelayTime to 0.001
	set MORPHcrime to 0
	set me to 0
	StopQuest PMControllQuest
	set transformback to 0
	me.pickidle
endif
end

Edited by Mooper 99
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Get rid of this line:

 

ref GetCombatTarget

 

Ok, will report back.

 

 

It Worked!!! Thank you so much for being so patient and persistent through all this time. You have made me so happy! If you want I can post the mod on the Nexus if you want to download.

 

Again, Thanks.

Moop

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