axe1benden Posted April 28, 2016 Share Posted April 28, 2016 yes, I understand that I'm not right in the head, but I want a small yellow robotic pony as a companion... maybe as an optional skin for Dogmeat? anyhow, I send the challenge out to the Fallout 4 world, give us (me) Buttercup! Link to comment Share on other sites More sharing options...
Ru5tyShackleford Posted April 28, 2016 Share Posted April 28, 2016 I would also love to see this, maybe even in the robot workshop. Then we could create weird sentry horse abominations! Also horse armor... Link to comment Share on other sites More sharing options...
Corruptz0rz Posted April 29, 2016 Share Posted April 29, 2016 This... is... Genius!!! I agree, we need this. Link to comment Share on other sites More sharing options...
Flowerguy360 Posted April 29, 2016 Share Posted April 29, 2016 (edited) I have been trying not to reveal, but this is what my past few threads in the help sections have been about. I am having troubles due to attempting to convert the model from an object into a creature, but I am getting there. :smile: Short and Sweet: I've been working on this since the CK came out. Edited April 29, 2016 by Flowerguy360 Link to comment Share on other sites More sharing options...
ShenmueScrolls Posted April 29, 2016 Share Posted April 29, 2016 It would be interesting to see if it was possible to export the horse "Data" from Skyrim and make a mountable "Vehicle/Deathclaw" Link to comment Share on other sites More sharing options...
Flowerguy360 Posted April 29, 2016 Share Posted April 29, 2016 It would be interesting to see if it was possible to export the horse "Data" from Skyrim and make a mountable "Vehicle/Deathclaw"It is illegal to transfer assets from one game to another. You can do original work or use existing game assets, but you cannot port them over. Additionally, Bethesda and the Nexus do not allow it. Many have been banned for doing so (I cannot speak to prosecution). Something to bear in mind. Link to comment Share on other sites More sharing options...
radiumskull Posted April 29, 2016 Share Posted April 29, 2016 Seems like Giddyup Buttercup's closer in size to Dogmeat. Just sayin'. Link to comment Share on other sites More sharing options...
Flowerguy360 Posted April 29, 2016 Share Posted April 29, 2016 (edited) Seems like Giddyup Buttercup's closer in size to Dogmeat. Just sayin'. Actually, the original model is about half the size. I have scaled it up. I am now working in Nifskope to try and give it the same general properties as Dogmeat (copying the nif data, basically), then I have to figure out if it is possible to adjust the skeleton to make it fit the model so the animations don't come out all wonky. This also means the textures are all stretched out, so will have to be redone, as well. I also need to figure out how to permanently rotate the model to face forward without changing the Transform data. As it is, when you load it up you see the top of the horse's back. This is a problem when the skeleton is aligned to work like every other model in the game: facing forward. If there is an experienced modder who knows about modeling and rigging who would like to help and who is reading this, I would love to hear from you. Thanks. :smile: Edited April 29, 2016 by Flowerguy360 Link to comment Share on other sites More sharing options...
axe1benden Posted April 30, 2016 Author Share Posted April 30, 2016 if size is a problem, there is unique oversized version can be found in the Wilson Atomatoys Corporate HQ. not sure how big it is... have yet to find it Link to comment Share on other sites More sharing options...
Flowerguy360 Posted April 30, 2016 Share Posted April 30, 2016 if size is a problem, there is unique oversized version can be found in the Wilson Atomatoys Corporate HQ. not sure how big it is... have yet to find it This uses the same model as the others, but has had the scale on it set to be larger. Thank you, though. :) Link to comment Share on other sites More sharing options...
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