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Giddyup Buttercup


axe1benden

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I have been trying not to reveal, but this is what my past few threads in the help sections have been about.

 

I am having troubles due to attempting to convert the model from an object into a creature, but I am getting there. :smile:

 

Short and Sweet: I've been working on this since the CK came out.

Edited by Flowerguy360
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It would be interesting to see if it was possible to export the horse "Data" from Skyrim and make a mountable "Vehicle/Deathclaw"

It is illegal to transfer assets from one game to another.

 

You can do original work or use existing game assets, but you cannot port them over. Additionally, Bethesda and the Nexus do not allow it. Many have been banned for doing so (I cannot speak to prosecution).

 

Something to bear in mind.

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Seems like Giddyup Buttercup's closer in size to Dogmeat. Just sayin'.

 

Actually, the original model is about half the size. I have scaled it up. I am now working in Nifskope to try and give it the same general properties as Dogmeat (copying the nif data, basically), then I have to figure out if it is possible to adjust the skeleton to make it fit the model so the animations don't come out all wonky. This also means the textures are all stretched out, so will have to be redone, as well.

 

I also need to figure out how to permanently rotate the model to face forward without changing the Transform data. As it is, when you load it up you see the top of the horse's back. This is a problem when the skeleton is aligned to work like every other model in the game: facing forward.

 

If there is an experienced modder who knows about modeling and rigging who would like to help and who is reading this, I would love to hear from you.

 

Thanks. :smile:

Edited by Flowerguy360
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