lazygangster Posted July 11, 2011 Share Posted July 11, 2011 I've been looking all over the nexus for a Spas 12, I've found a couple but they were included in giant mods that I don't want. I was hoping that someone here would make a standalone Spas 12, or point me towards one that exists. Link to comment Share on other sites More sharing options...
PowderdToastMan Posted July 12, 2011 Share Posted July 12, 2011 you could always download the giant mod and put the lone gun in the game yourself. Link to comment Share on other sites More sharing options...
lazygangster Posted July 12, 2011 Author Share Posted July 12, 2011 you could always download the giant mod and put the lone gun in the game yourself. How does i do? Link to comment Share on other sites More sharing options...
PowderdToastMan Posted July 12, 2011 Share Posted July 12, 2011 (edited) i'll type up an explination for ya when i get home have u used the geck before?if so, how proficient are you? Edited July 12, 2011 by PowderdToastMan Link to comment Share on other sites More sharing options...
PowderdToastMan Posted July 13, 2011 Share Posted July 13, 2011 (edited) the only mod i know that has a spaz-12 in it is shrapnel http://www.newvegasnexus.com/downloads/file.php?id=37342 So we'll use it as an example first off, u need to place the meshes and textures of the spaz in your data folderYou can do the first part one of two ways. either you drop the meshes and textures from the mod in their entirity, putting all of the guns from the "giant mod" in your data folder. Or you can re-create the file path of how the author placed the meshes and textures in your data folder manually for only the spaz. In the case of shrapnel, the meshes folder would look like this= Meshes/weapons/Ahztek/Spaz 12/Spaz 12.nifand the textures folder would look like this= textures/weapons/Ahztek/Spaz 12/ (multiple dds files)you would need to be sure you placed the appropriate nif file in the end mesh folder and the appropriate dds files in the end texture folder. The spaz uses the hunting shotgun animations so this is very easyOpen the geck and go to the weapons. find the hunting shotgun and create a new unique one by erasing the id name/number. the double click you unique weapon and go to the art and sound tab. find the section titled "model and click edit on the first "edit" button. Now find the nif you placed in your mesh folder and double click it. make sure the rest of the model colums are empty. now go to the cell view and find a location where you would like to place it.... say victors shack. find the location you like and double click it. scroll around using the space bar, shift key and mouse and find a empty area and drag and drop your item from the object window to the render window. Click on your item and hit the letter f, and it will drop to the ground. now click the save icon and save your esp. your esp will now appear in your data folder and your mod manager to check off. Ta Da! *edit*also if you are not proficient with using the render windows try the vault tutorial series here: http://geck.bethsoft.com/index.php/Category:Getting_Started#My_First_Vault_Tutorial_Series Edited July 13, 2011 by PowderdToastMan Link to comment Share on other sites More sharing options...
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