Jump to content

Wyre Bash Installing mods help


Recommended Posts

So I have Wyre Bash and I'm trying to install mods but I don't exactly know what I'm doing (clearly, why else would I post?). So here is the issue, I don't know how to make BAIN installers, I made one of the UOP while following along in this guide: http://www.tesnexus.com/downloads/file.php?id=35230 and that works fine and well but when I tried the same process with any one mod it doesn't work, Bash doesn't show any of the Sub-packages and says X files are missing out of X, i.e. 271/273 in USIP's case. I follow the instructions of that guide exactly the same way while trying to make an installer archive but it doesn't work, nor does it work when I just make an archive that is simple (Textures, Meshes are the top of the Archive).

 

Does anyone know the cause of this?

 

edit: I'm using winRAR and I make the archives into .rar files

Edited by ComputerGod91
Link to comment
Share on other sites

So I have Wyre Bash and I'm trying to install mods but I don't exactly know what I'm doing (clearly, why else would I post?). So here is the issue, I don't know how to make BAIN installers, I made one of the UOP while following along in this guide: http://www.tesnexus.com/downloads/file.php?id=35230 and that works fine and well but when I tried the same process with any one mod it doesn't work, Bash doesn't show any of the Sub-packages and says X files are missing out of X, i.e. 271/273 in USIP's case. I follow the instructions of that guide exactly the same way while trying to make an installer archive but it doesn't work, nor does it work when I just make an archive that is simple (Textures, Meshes are the top of the Archive).

 

Does anyone know the cause of this?

 

edit: I'm using winRAR and I make the archives into .rar files

Basically what u do is that if u implemented any mods that is esm or esp files in your data folder for oblivion:

1. go to wrye bash and select (of course check them all too) all the mods in Mods tab

2. right click and click on mark mergable

3. right click on Batch patch 0.esp and rebuild patch If wrye bash told u to deactivate any mod, press yes because it would be merged with wrye bash once u rebuild patch.

4. Check everything that has source mod/files in them and also the conten. EX: in merge patches, if you have better cites. you check better cities and merge patch together.

5. DO NOT TOUCH any of the tweaks and global stuff unless u know what ur doing. for cobl catalogs and exhaustion is only if u have cobl. check seworld tests if u have shivering isle.

 

for bain installer you have to use it only if any of the mod's readme told u to do it.

Edited by DarkXessZ
Link to comment
Share on other sites

So I have Wyre Bash and I'm trying to install mods but I don't exactly know what I'm doing (clearly, why else would I post?). So here is the issue, I don't know how to make BAIN installers, I made one of the UOP while following along in this guide: http://www.tesnexus.com/downloads/file.php?id=35230 and that works fine and well but when I tried the same process with any one mod it doesn't work, Bash doesn't show any of the Sub-packages and says X files are missing out of X, i.e. 271/273 in USIP's case. I follow the instructions of that guide exactly the same way while trying to make an installer archive but it doesn't work, nor does it work when I just make an archive that is simple (Textures, Meshes are the top of the Archive).

 

Does anyone know the cause of this?

 

edit: I'm using winRAR and I make the archives into .rar files

Basically what u do is that if u implemented any mods that is esm or esp files in your data folder for oblivion:

1. go to wrye bash and select (of course check them all too) all the mods in Mods tab

2. right click and click on mark mergable

3. right click on Batch patch 0.esp and rebuild patch If wrye bash told u to deactivate any mod, press yes because it would be merged with wrye bash once u rebuild patch.

4. Check everything that has source mod/files in them and also the conten. EX: in merge patches, if you have better cites. you check better cities and merge patch together.

5. DO NOT TOUCH any of the tweaks and global stuff unless u know what ur doing. for cobl catalogs and exhaustion is only if u have cobl. check seworld tests if u have shivering isle.

 

for bain installer you have to use it only if any of the mod's readme told u to do it.

 

So I don't have to make bain installers for every mod I get? weird, I just figured from that tutorial that's what you have to do, cause it shows you how to make installers and that's what I was trying to figure out how to do. It worked with UOP and nothing else so far...

 

So, then I just extract the mods to the folders the readme says and then go in Wyre Bash and do what you said. How would I go about uninstalling the mod if I ran into problems?

Link to comment
Share on other sites

So I have Wyre Bash and I'm trying to install mods but I don't exactly know what I'm doing (clearly, why else would I post?). So here is the issue, I don't know how to make BAIN installers, I made one of the UOP while following along in this guide: http://www.tesnexus.com/downloads/file.php?id=35230 and that works fine and well but when I tried the same process with any one mod it doesn't work, Bash doesn't show any of the Sub-packages and says X files are missing out of X, i.e. 271/273 in USIP's case. I follow the instructions of that guide exactly the same way while trying to make an installer archive but it doesn't work, nor does it work when I just make an archive that is simple (Textures, Meshes are the top of the Archive).

 

Does anyone know the cause of this?

 

edit: I'm using winRAR and I make the archives into .rar files

Basically what u do is that if u implemented any mods that is esm or esp files in your data folder for oblivion:

1. go to wrye bash and select (of course check them all too) all the mods in Mods tab

2. right click and click on mark mergable

3. right click on Batch patch 0.esp and rebuild patch If wrye bash told u to deactivate any mod, press yes because it would be merged with wrye bash once u rebuild patch.

4. Check everything that has source mod/files in them and also the conten. EX: in merge patches, if you have better cites. you check better cities and merge patch together.

5. DO NOT TOUCH any of the tweaks and global stuff unless u know what ur doing. for cobl catalogs and exhaustion is only if u have cobl. check seworld tests if u have shivering isle.

 

for bain installer you have to use it only if any of the mod's readme told u to do it.

 

So I don't have to make bain installers for every mod I get? weird, I just figured from that tutorial that's what you have to do, cause it shows you how to make installers and that's what I was trying to figure out how to do. It worked with UOP and nothing else so far...

 

So, then I just extract the mods to the folders the readme says and then go in Wyre Bash and do what you said. How would I go about uninstalling the mod if I ran into problems?

Well if u found that u have problems with some of the mods and you dont know which one. The only way is to revert to vanilla by following this guide:

http://wiki.tesnexus.com/index.php/Revert_to_vanilla_data

 

And startup by slowing putting in mod one by one and found out ur problem.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...