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Fixing ironsights with the GECK?


danjako43

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That I know of? No. Ironsights nodes are hardcoded into the mesh structure, which requires special software to view. About the only thing the GECK is useful for when it comes to meshes is letting you know if they're valid. If they aren't, it'll crash when you try to load them (just as a tip).
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Just learned how to use nifskope....kinda. Used nifskope to move the "##SightingNode" in 3D space (up and down the X, Y, and Z axes).

 

Only thing left to accomplish is rotating the ##SightingNode. Tried changing the Y and R values for the "Rotation" entry (which were at default of -90 for both) to some other numbers. Has no impact on ironsight position.

 

I need to know how to rotate the ##SightingNode and I'm done! Rotating the gun doesn't seem to work, neither does translating the gun. The ##SightingNode, or the computer screen, follows the gun where-ever it goes, which means the only culprit is the ###SightingNode itself. Gotta rotate ##SIghtingNode, which would rotate the computer screen about the gun.

 

Help very much appreciated.

Edited by danjako43
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