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Certain Mods disabled by Bethesda


linden82

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So with the new patch and the need to turn on mods through the games new bethesda launcher adult mods have become blocked interestingly enough.

 

An since all my mods are based on the NMM I have to turn them on in the Mod section of the game every single time.

 

It would be great if NMM had a way to just bypass this new "feature" from bethesdae.

 

 

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So with the new patch and the need to turn on mods through the games new bethesda launcher adult mods have become blocked interestingly enough.

 

An since all my mods are based on the NMM I have to turn them on in the Mod section of the game every single time.

 

It would be great if NMM had a way to just bypass this new "feature" from bethesdae.

 

 

do i also have to put this into the fallout folder (the one with the data folder)

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I only have to turn my plugins on once per patch. I use F4se to launch F4 through NMM and don't have a problem with the plugins not being selected after the first time I launch the game after a patch drops. Your results may vary but I would look into using F4se as my preferred launch program.

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It's not working to add the asterisks to the beginning of everything in plugins.txt :mad:

I went through 185 mods and did that! My save loaded again, saying it was missing all the .esm's

These ridiculous updates are basically trolling people at this point. F4se launcher? I'll have to try it.

Edit: Oh, wonderful! Even with the F4se latest beta for 1.5, it disables all my .esm's :wallbash: Time to update NMM again, weee \o/

2nd edit: That did the trick :wink: Update your Nexus mod manager people, and it's as easy as the green checkmark button.

I just really hope it doesn't ask me to reinstall everything in Skyrim again. Nope, it's all good! :happy:

Edited by Culuf
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