ShenmueScrolls Posted April 29, 2016 Share Posted April 29, 2016 (edited) Who fired the Gardener?http://s32.postimg.org/4bzmu3784/greatgrizzlyaddams.jpg Edit the base of the Original Item and give it a display name that will show up when you select the item ingameCreating a 'New' workshop_co item or you can duplicate and edit a similar item (don't edit an existing item )In the dropdown box you should be able to select the display name. Ok & Save your esp EDIT: Originally I thought that If I made a 'workshop_co_ScrapPrivetHedgePreWar01' file then it would work for all of them automatically , but you actually need to go into each cell where the Hedge appears and simply click edit and ok to confirm changes in that cell (perhaps there is a button or command to connect to all Privet01Heges?) Edited November 19, 2017 by ShenmueScrolls Link to comment Share on other sites More sharing options...
ShenmueScrolls Posted April 29, 2016 Author Share Posted April 29, 2016 (edited) tutorial vids deleted from youtube Edited November 19, 2017 by ShenmueScrolls Link to comment Share on other sites More sharing options...
ShenmueScrolls Posted April 30, 2016 Author Share Posted April 30, 2016 (edited) I'm having a few issueshttp://s32.postimg.org/stoshtl1x/popping.jpg I think its called 'popping' . Now I have removed the Hedges, from certain angles the background objects pop in and out.I think this is to do with the LOD, the engine is still trying to render the LOD and is simply backface culling the objects behind it.The same things happens if you try to delete the houses from the Creation Kit I'm not really sure how to deal with this issue, do I need to rebuild the LODs for each cell ?? EDIT: I think I solved this issue by changing the Edit Base from 'Collision Geom' to 'Bounding Box' Edited May 1, 2016 by ShenmueScrolls Link to comment Share on other sites More sharing options...
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