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Fallout 4 Not Using Full CPU?GPU Power?


chewchewbuh

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Yeah the engine the game was built hasn't been changed for quite some time, although it's been modified and improved, it's never been truly upgraded. Unfortunately there's only so much you can do by tweaking settings, modding ini files, downloading plugins, or whatever. You're gonna get FPS drops, stutters, etc., no matter what you do at some points, regardless of you rig.

 

The fix suggested above is something I've personally never heard of, and will be trying it very soon. so thanks for that as well.

some or most of the tweaks I do, are never done on a modern operating system, how ever, these types of tweaks were famous long ago.

 

in a Dos Environment ,you will find that even windows 10 is set at or bellow basic himem.sys setting when dos6.22 came to be, only now, startup files are hidden.

 

auto execute and config.systems go by another name, and are addressable in only specif manners, you can not edit these while the system is hot, you can only access and change Environment settings with external access while the system is shut down.

 

current systems bottom out with heavy graphics. but as the shot back ground shows, that was Fo3 world space. My signature holds all my secrets too.

 

it's these that increase performance and then the games are just raw and untouched /untweaked. The OS is the priority. Not the game.

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Just to make sure you do understand...and I am not kidding around...run CMD with admin control, type help

then type set command and see what I'm talking about.....this has never changed with any OS. it's all still there right in front of you.

 

just permission and access rights have changed.

this is the real world programming before any games come into play.

 

you just be careful playing around in here.

 

kitty.

Edited by Purr4me
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I'm slowly understanding. What does the information given to me in the CMD have to do with the performance exactly? Like how does it relate to it? If it's difficult to explain across a message board don't worry, I'm not looking to alter files deep within my system. Or if you already explained it in a previous response then it's fine.
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This goes back to the issue of the outdated engine. Frankly, newer engines utilize memory better, plain and simple. It's been heavily modified, I know, but there's only so much you can do before it just becomes obsolete.

will this make my desk top run better? i keep getting hit by very poor loading distance (to the point i can run up to a bare area with most builds and textures not loaded in and when i enter that area i get hit by a load screen while in the open-world map. and loading screens hit hard. ( take easily 5 mins or longer. i cant afford a SDD ) i DO have a 970gtx 4gb card but everything hits hard..

 

*edited* i did forget to mention i dont know why, but in any option screen. (like Esc. or the open screen to even get into the game. (where they show u a outpost and a broken robot next to power armor) everything is painfully laggy...

Edited by thunderlord2200
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I'm slowly understanding. What does the information given to me in the CMD have to do with the performance exactly? Like how does it relate to it? If it's difficult to explain across a message board don't worry, I'm not looking to alter files deep within my system. Or if you already explained it in a previous response then it's fine.

in the old way's even XP, Microsoft used a new version or old?...can be seen as both, just different ways....config.sys file.

in here, they set variables the Entire system MUST use at boot time, but as the system allocates these regions of high ram for the boot kernel, it's limited to what was at that time sound blaster standards, these were sound cards...add on things, so Microsoft built in a standard, and never changed this, a legacy that follows today's systems yet.

 

in here at 5 or six entries, one of which this game uses..."stacks"..as it has a stack dump recorder, a piece of software that logs usages.

also a setting for the sound cards limits and exact data on the hard components on any mother card...not just a board mind you, but sound cards that take over for built in sound architectures.

 

they have to match the autoexect.bat or .nt in this case. Stacks=40 is the standard settings, where if you had access to today's file? you can set this above 80 or push the Envelope on the systems hard parts and go all the way up to 120 stacks...provided the system has that available?

 

Force ram into high ram regions gives the system "spike room", allows it to go past regions otherwise not allowed.

Cheap laptops or desktops have issues running intense graphic programs, but in auto cad programs, in order to utilize the PC so you can do all of the intense graphics ACAD thrusts upon the dev, these settings MUST be set for that software to work correctly.

 

a video game is no different. No, I am not going to show all of this, you can google it. Why?, because it is a user decision to make sever changes to system wide processes..and it's not worth it for me to tell you how, all I can do is advise you there are ways to work around the limits of any OS. OR machines limits.

 

the standards are built in and are Legacy from an era long past. It's up to you to invest your time and decide if or any thing you wish to try to your equipment is worth it.

The Operating system is the log Jam, there is where the limits are placed....it can not use more than whats allocated.

 

BSOD is famous, we see it all the time still to this day on MS systems, this is where the limits are at.

But, EA, built games before any processor was available above a 486 mhz...like that of Need For speed, and an editor you could edit just one setting in the games software and break out, fool the graphics hard ware and the processor from limiting the speed of rendering the games software and also the physics involved would also accelerate way beyond the OS ability to even hint at controlling,

 

you basically tell the machine what to do and it does it. simple...but no so good for the hard ware....

 

Fo3? is so heavily limited in it's core, it isn't funny. the games are targeted for different limitations / hardware so they have to do this, it's on purpose so there is an equal balance across systems.

 

 

Today, we see slight, ever so slight increases of performances in operating systems yet, still sty-fulling the performance that can be....the Achilles heel is the OS and any programming that follows suit.

 

you will find most of this information under Dos programming for a UI inter phase.

the limits can exceed set boundaries if you change whats standard in the systems.

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Just encase there are people interested in learning how things work, here(https://support.microsoft.com/en-us/kb/82774)

 

"every program uses it"

Most directly involved in this inquiry?

 

Ram; OR in this case shared ram for video access. (https://msdn.microsoft.com/en-us/library/windows/hardware/ff540620%28v=vs.85%29.aspx)

best I can do for you.

 

wish you all the fun and luck.

 

kitty

Edited by Purr4me
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I'll be contrarian and defend gamebryo and say that the memory leaks in Bethesda games are only sometimes the fault of the engine, like a few automated culling processes. From my experience, the worst memory leaks are due to lazy, lazy lazy coding on Bethesda's part. I was trying to help someone with the underground undercover quest bug and I discovered that the way that conversations are triggered and generated in the Railroad HQ is by repeated toggling a global value on and off and then printing the results as invisible quest stages. What's strange is that they don't do so elsewhere. I think it's because the railroad HQ has some the most right quarters and number of NPCs per square foot so they'd constantly be triggering conversations and their camera movement if it didn't run on a timer.

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