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Rogue Trooper Style Mod


merrydown

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The story of Rogue Trooper is an age old established one, the idea here is to use the concepts rather than the story to flesh out a mod.

 

This mod would contain 3 artefacts (a combat helmet, a portable sentry gun and a backpack), each with associated character, perks and benefits. The back-story might vary slightly for each artefact, but the common factory is that each item contains combined personality abstracts of a now dead super-soldier used to augment its inherent qualities (better than usual durability, damage/resistance etc). The program that created the items would be enclave in origin, but the super-soldiers who have been embedded in the items rebelled against the enclave and were neutralised and reused as embedded processor/strategy components as a punishment.

 

Having re-developed personalities and quirks over many years of item-embedded-containment over the years the personalities would be funny and keen to recant some regained memories or anecdotes about their previous uses if not lives. Though not so many as to become annoying. The items are all delighted to be linked up and perhaps a synergy perk is realised when all three have been found while they are all equipped. To offset this, any single artefact falling below 10% repair would suffer catastrophic failure and death of the component personality. Losing the individual item perk and synergy perk as a result would be the punishment for allowing this to occur.

 

The combat helmet could feature advanced ability to dodge incoming damage, couple with good damage resistance and maybe even health monitoring. An unstable quirky character balancing cockiness (making occasional wisecracks after or before fights could be included when equipped (due to its increased Luck factor, this trait seems likely)) with the slight neurosis of an item created to ultimately be sacrificially destroyed. Perhaps VERY occasional comments urging the player to equip it could be made when not equipped and those offset by other comments suggesting that it is glad to be safely stowed away. Some back-story might also be revealed during occasional comments.

 

The portable sentry gun could be based on a light machine gun when carried (with increased aim assistance from the AI), but with a pedestal which auto-deploys when dropped then auto-targets enemies. This leaves the player to run around fighting a second battle and so the weapon becomes a kind of non-companion wingman. A more bloodthirsty, clinical and cold personality than its cohorts, forced to work on the targets of its current master despite morality this item should have a bitter, drier sense of humour and a dark back-story with an unsavoury edge. Despite glorying in battle the weapon may even have a slight death-wish out of abstract guilt over what it may have done which could be left as a hint rather than fleshed out. It would be good if the average player could be made to feel a little guilty for even using the weapon because of its dark nature.

 

The backpack would be the most happy go lucky personality (as it is actually a non-target and non-combatant item-team-member). Allowing extra carrying and perhaps the ability to auto-reload weapons placed inside it instantly, the rucksack may also be used to carry the other components. I suggest the richest back-story would come from this friendly item which should be talkative, but with the ability to be turned to reduced verbosity or silence.

 

The story leading to the recovery of these items should involved travel across wide distances to disparate enclave bases since the weapons were to be held in secure facilities and brought together when needed for specific missions to reduce risk of theft and so that an individual might not access their synergistic abilities and use them against the enclave.

 

That's about all I can think of so far. It'd be a fairly epic mod to match the concepts probably but if I were a skilled modder, it'd be one mod I'd like to see.

 

Jim

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