Obelixdk Posted April 29, 2016 Share Posted April 29, 2016 I have started my creation of my custom class but have run into some sort of problem.. if the mod is in the \Steam\steamapps\common\XCOM 2 SDK\XComGame\Mods folder the SDK refuses to start, but if i empty the folder for everything it starts just fine... i did not have this problem with my voicepacks or with the PredatorOutfits mod.. is this because of a problem with the class mod i am trying to make or? Link to comment Share on other sites More sharing options...
davidlallen Posted April 29, 2016 Share Posted April 29, 2016 When you say "sdk refuses to start", do you mean modbuddy, or the content editor which is invoked from within modbuddy? What specifically do you see? Link to comment Share on other sites More sharing options...
Obelixdk Posted April 29, 2016 Author Share Posted April 29, 2016 Mod buddy starts fine, but it's the content editor that won't start.. I get the splash screen for it, and it starts loading the resources, but halfway through it just stops and closes.. This happens every times after I have made a build of the class I am working on. Only way to fix it (that I've found) is to delete the class folder from the SDK mods folder.The folder can be in modbuddy folder no problem, and I can edit and debug it no problem.. It's just if it's in the SDK mod folder the content editor won't start Hope this was clear enough and not just rambling :) Link to comment Share on other sites More sharing options...
davidlallen Posted April 30, 2016 Share Posted April 30, 2016 Thanks, it is clear now. I have had the same problem, it seems that it is trying to open my upk without even being asked, and then hanging while doing so. I don't know why it tries to open the upk. If I delete the mod directory like you did, then it opens, and I can open my upk fine. So idk what is really happening, but you and I get the same problem. Link to comment Share on other sites More sharing options...
Obelixdk Posted April 30, 2016 Author Share Posted April 30, 2016 The only UPK file there is in the mod is class / ability icons, so that should not really have any impact should it? Link to comment Share on other sites More sharing options...
davidlallen Posted April 30, 2016 Share Posted April 30, 2016 We don't know what is happening. I watched the status text flicking by in the lower left corner of the splash screen when it is loading, and the last thing it says before hanging is that it's opening my mod upk. It has no reason to be doing that during startup. I have to agree it *shouldn't* have any impact. Link to comment Share on other sites More sharing options...
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