scivirus Posted June 1, 2016 Share Posted June 1, 2016 i would like to have a crack at the sounds for the engine .fallout lore has diesel petrol and nuclear engines..i do sound effects for a living Link to comment Share on other sites More sharing options...
yzerman19 Posted June 2, 2016 Share Posted June 2, 2016 i would like to have a crack at the sounds for the engine .fallout lore has diesel petrol and nuclear engines..i do sound effects for a livingThat would be cool...3 different sounds! Link to comment Share on other sites More sharing options...
Maelstrom100 Posted June 10, 2016 Share Posted June 10, 2016 any progress updates? Link to comment Share on other sites More sharing options...
Fragilicious Posted June 10, 2016 Author Share Posted June 10, 2016 Hi All, Apologies, I've been neck deep in work recently and have made no progress whatsoever. Best I have currently is "I think I know how horses work in skyrim, so I'm going to see if I can replicate the process in FO4" Still learning, thanks for the patience. Link to comment Share on other sites More sharing options...
SpinningDog Posted June 10, 2016 Share Posted June 10, 2016 This is going to be awesome. Best of luck to you. Link to comment Share on other sites More sharing options...
zanity Posted June 10, 2016 Share Posted June 10, 2016 This is going to be awesome. Best of luck to you.Er- NO, no element of the FO4 engine makes for working vehicles that move anything other than like the player camera view, or the dragon (er, vertibird that simply uses the dragon code). There's no progress because there can be no progress on the only element of a motorcycle mod that matters (clue, that aint the sound or the mesh). The wonderful working carriage for Skyrim, based on a FAILED attempt by official Beth coders to make the function in the first place, has god-awful movement. Skyrim horses are pretty damned terrible (compare with Witcher 3). Beth wanted constructable vehicles for FO4, but found the rotten engine has totally the wrong approach to land data to allow this in any acceptable way. Link to comment Share on other sites More sharing options...
Fragilicious Posted June 10, 2016 Author Share Posted June 10, 2016 Hi Zan, I like a challenge! lol. Though it seems now that I am looking at the FO4 CK my first challenge is..... getting bethesda.net to actually launch. Joy. Link to comment Share on other sites More sharing options...
SpinningDog Posted June 14, 2016 Share Posted June 14, 2016 This is going to be awesome. Best of luck to you.Er- NO, no element of the FO4 engine makes for working vehicles that move anything other than like the player camera view, or the dragon (er, vertibird that simply uses the dragon code). There's no progress because there can be no progress on the only element of a motorcycle mod that matters (clue, that aint the sound or the mesh). The wonderful working carriage for Skyrim, based on a FAILED attempt by official Beth coders to make the function in the first place, has god-awful movement. Skyrim horses are pretty damned terrible (compare with Witcher 3). Beth wanted constructable vehicles for FO4, but found the rotten engine has totally the wrong approach to land data to allow this in any acceptable way. *watches his dreams shatter and flutter away, grabs his gun and shoots at them.-Well... We've seen it happen before. So we shouldn't give up. (I am not even adding "yet"). Link to comment Share on other sites More sharing options...
demonofsarila Posted June 14, 2016 Share Posted June 14, 2016 I wish you the best of luck and really hope this project comes through. Even if the bike doesn't go any faster than sprinting speed due to the game cells thing, I would love it. It makes me sad seeing all the bikes out in the commonweath because I can't drag them back to a settlement, fix them up, drop in a fusion core, and take them for a spin. Link to comment Share on other sites More sharing options...
Fragilicious Posted June 15, 2016 Author Share Posted June 15, 2016 Ok, so first problem resolved. I now am able to access the creation kit. I've taken a look around which has resulted in a smaller plan to start off with: Using the 'Lone Wanderer' model, create a motorbike mod that is purely functional. No animations, just able to move.So here is where I would like some expertise in the CK if anyone is willing. It seems the easiest way to go about this is to create the bike as a creature (much like skyrim horses), however does anyone know how to disable any AI scripts that come as default for creatures? For instance, how would I stop the bike from autonomously attacking nearby enemies? More questions to follow I'm sure, and thanks in advance. Link to comment Share on other sites More sharing options...
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