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Me having problem with OBMM


dogwei1007

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Hi, i am new to the game as well as this site, so hopefully i put the question to the rite place :P

well, bascially i am having troubles with some mods which suppose to give me more armor ,weapon and things like cloak etc, initially, these mods doesnt work on my computer that some objects/npcs been turned to unknown cubes/polygons when i load the mods on. then some guys told me to use OBMM and go for the option named " archieve invalidation" to see if things gonna change. i followed the instruction on the internet, put those .esm and .esp file with rite order but nothing happened then, now i wanna know how to use OBMM and what else do i need to make those mods work? btw, i am using OBMM 1.11

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Hi, i am new to the game as well as this site, so hopefully i put the question to the rite place :P

well, bascially i am having troubles with some mods which suppose to give me more armor ,weapon and things like cloak etc, initially, these mods doesnt work on my computer that some objects/npcs been turned to unknown cubes/polygons when i load the mods on. then some guys told me to use OBMM and go for the option named " archieve invalidation" to see if things gonna change. i followed the instruction on the internet, put those .esm and .esp file with rite order but nothing happened then, now i wanna know how to use OBMM and what else do i need to make those mods work? btw, i am using OBMM 1.11

 

The cubes/polygons (typically purple or yellow) indicate that you are missing Meshes and/or Textures that are associated with the mods. When you install the mods you have to be sure to place all of the extra files into their appropriate places.

 

Some mods are packaged specifically for use with Oblivion Mod Manager and are designated as OMOD files. If you have one of these click on the LOAD button, navigate to the OMOD file and select it. Then select it in the OBMM window and click ACTIVATE.

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