lanceuppercut47 Posted July 12, 2011 Share Posted July 12, 2011 am now using project nevada but previously i had installed random odds and sods, what in my load list isn't required and is now handled by project nevada? same goes for the community bugfix patch, any of those single fixes can be gotten rid of? in "fnv mods" i've renamed files based on its load order so i can just go down the list and activate them all in order then do a "BOSS auto sort" in FOMM, anything in there look out of place and should be moved above/below something? Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 12, 2011 Share Posted July 12, 2011 Well, straight off you won't need the RangerHelmetVision.esp, as a similar feature is already in PN. You'll also want to make sure you disable the PN changes to Primary Needs stats (just set them to vanilla in the control panel). Doing this ensures that PN no longer takes control over those values, allowing other mods to do it instead. Link to comment Share on other sites More sharing options...
lanceuppercut47 Posted July 13, 2011 Author Share Posted July 13, 2011 (edited) i did notice it had that in PN, however and its a small thing, i wanted the ncr ranger combat helmet to have a red tint/red light amplification to it, although its very plausible it could have a night/heat vision modes as implemented by PN. i have "simple street lights" on at the moment, is it worth using "electro city" instead or in combination with? Edited July 13, 2011 by lanceuppercut47 Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 13, 2011 Share Posted July 13, 2011 Electro city in combination would cause weird effects like extra lights, possible placement conflictions, etc. I used to use electrocity, but got tired of all the people and other stuff placed around (plus I'm pretty sure it caused crashes around the 'headquarters'). So now I use SSL instead. Link to comment Share on other sites More sharing options...
Nadimos Posted July 14, 2011 Share Posted July 14, 2011 (edited) I know early its kinda hard and sometimes confusing, but try to look at the mod description first, then see about if it, will conflict or not. Edited July 14, 2011 by Nadimos Link to comment Share on other sites More sharing options...
Recommended Posts