Khaosknight77 Posted July 12, 2011 Share Posted July 12, 2011 I know this question has been asked a thousand times, and I have read many of the responses, but I can't piece together a complete answer from the other responses. I am experiencing the problem that puts the first person camera 3 feet to the left of the character, and also affects what you can activate during third person. (i.e. having to stand three feet to the right of a door to go in) I know it has to do with deadly reflex 6's skeleton.nif, but before I had this issue I quite enjoyed my DR decapitations. Is there any way to fix the problem without removing the ability to decapitate, and perform other deadly reflex related feats? Note that I am not using any other mods that modify the character's skeleton, unless female eye candy/OOO modifies the skeleton. I will list my load order in case it's a problem there. Oblivion.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espLiving Economy.espDropLitTorchOBSE.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espFantasy Mod.espDLCThievesDen.espOscuro's_Oblivion_Overhaul.espOOO-BirthSigns.espOOO-Combat_Skills_Perks_Marksmanship.espOOO-DLT_Immersion.espOOO-Magic_Effects+Enchantments.espOOO-Magic_Effects+Spells.espOOO-Magic_Game_Settings.espOOO-Potions.espOOO-Armor_Perks_WearRate_Repair.espDLCBattlehornCastle.espDLCFrostcrag.espKnights.espDEJ Harvest - Flora.espHUD Status Bars.espMidasSpells.espExnemEC_Warrior01.espExnemZorlackArmory.espExnemEC_Rogue01.espDeadly Reflex 6 - Timed Block and 250% damage.espMounted_Spellcasting_Deadly_Reflex_Compatible.espDRSplatter.espSP1stPLegs.espbgBalancingEVCore.espbgMagicEV.espbgMagicBonus.espbgMagicEVPaperChase.espbgMagicPotionNumberSoulGemValue.espbgBalancingEVOptionalNPCDiversity, Beautification.espDuke Patricks - Magic you can believe in.espbgMagicEVShader.espbgMagicLightningbolt.espALE_greenglass.espExnemEyeCandy.espDeadlyReflex 6 - Combat Moves.espBashed Patch, 0.espfenrirbyxilver.esp Don't mind the mod that comes after the bashed patch, I already put that back in its place. Link to comment Share on other sites More sharing options...
Runeforged Posted July 12, 2011 Share Posted July 12, 2011 I had this problem not too long back, basically what I did to fix it was redownload the mod and put all of the 1st person meshes back in, apparently the DR skeleton doesn't work well with non-DR animations. You can still put in custom animations for 3rd person though. Link to comment Share on other sites More sharing options...
Khaosknight77 Posted July 13, 2011 Author Share Posted July 13, 2011 so i should put the default first person animations back in? willl i still be able to do executions in first person? Link to comment Share on other sites More sharing options...
SacredLotus Posted July 13, 2011 Share Posted July 13, 2011 Hi Khaos, Just a couple simple questions regarding the problem. Are you using any custom animations like BBB or just a custom body model beyond exnem? If you are it might be a conflict on the skeleton kf there was i think a modder who relased a patched version of the skeleton.kf for it. Ah here it is :) http://tesnexus.com/downloads/file.php?id=36684 Its a link to the file that is a patched max compatablity skeleton i think, its worth a shot. Just hope it helps, also make sure you patch up to the latest version of the mod. Good luck and hope it helped,Sacred-Lotus Link to comment Share on other sites More sharing options...
Khaosknight77 Posted July 13, 2011 Author Share Posted July 13, 2011 I'm not using anything beyond exnem. Also I'm willing to give up third person in first person anims if i can still do the executions DR is famous for. If I can I'll just use my backup and put the original first person anims back. I don't know if a script activates the execution, and the sequence will remain untouched if i remove third in first anims, or if i'll lose the executions because their anims are contained within the first person folder. This is what I want to know. Will I lose executions if I replace the 1st person folder with the original? Link to comment Share on other sites More sharing options...
SacredLotus Posted July 13, 2011 Share Posted July 13, 2011 khaos all the kf's do is add preset animations by adding the base ones you over ride any custom animations you have already.so yes it will reset but deadly reflex in the current version is famous for the skeleton (in 1st and 3rd) to conflict heavily with most body mods. If you need to temporarily revert back to deadly reflex 5 version. its not all the bells and whistles but it should keep you entertained till you can find a fix. Also to my knowledge the scripts require obse so make sure you have that in tow before running oblivion and the latest version of it. if you don't know how to generally run obse you need to run the obse_loader.exe it will auto load oblivion with it active all you have to do is download it and extract it to the oblivion folder not the data one.From there its simple i'll keep a eye on thread and help if i can. good luck,sacred Link to comment Share on other sites More sharing options...
Khaosknight77 Posted July 13, 2011 Author Share Posted July 13, 2011 Update: the problem only occurs when i equip two-handed weapons. very strange. Link to comment Share on other sites More sharing options...
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