SeanS16 Posted April 30, 2016 Share Posted April 30, 2016 (edited) I made a new knife to put into the game, and I can see it in my inventory, I can see it on the ground, but it is completely invisible when it is equipped. It also just reverts back to standard Unarmed combat animations, which I know I changed that value in the Creation Kit to something else. I made two different .nifs for world model, and 1st person model like so: knife.nifknife_1.nif I assigned them properly in the Art and Sound Panel in the item menu. The original .nif I used was for the Combat Knife, as it had all of the collision data and what not and merged them together. And I know I did this right because I had the same problem making my MRE Mod, which I eventually got working. But I guess weapons and consumables require different setups to work properly. Anyone who has made custom modded weapons, can you please give me some advise or insight as to why my knife won't show up when equipped? EDIT: They aren't invisible when equipped, they just sit at my feet. Edited April 30, 2016 by SeanS16 Link to comment Share on other sites More sharing options...
falloutkid12 Posted April 30, 2016 Share Posted April 30, 2016 There's a number of things that could be wrong with you nif files, just watch the video and edit your files in Nifskope. Link to comment Share on other sites More sharing options...
seekingthesun Posted April 30, 2016 Share Posted April 30, 2016 get rid of your first person model and any fo4edits you made to implement that. You don't need to. Link to comment Share on other sites More sharing options...
SeanS16 Posted April 30, 2016 Author Share Posted April 30, 2016 Yeah I found the problem after wiping all of the files and .esp from the game data and rebuilding from the ground up. I was using the wrong kind of .nif to merge my mesh with and a couple of mistypes here and there. Expect to see "Hunter Knife" sometime this weekend! Link to comment Share on other sites More sharing options...
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