srsparky32 Posted April 30, 2016 Share Posted April 30, 2016 (edited) ** FIX **i updated NMM to the latest version and it gave me a popup message about 1.5 and having to reactivate mods. so it deactivated all the plugins and i manually checked them and then hit the checkmark to activate all plugins. fallout 4 mod manager will NOT work anymore, it hasnt been updated so it isnt compatible with 1.5. everything works wonderfully ive been playing for the past couple hours :smile: **end fix** so yeah, i just started fallout 4 back up today and i get "this savegame relies on content that is no longer present" it then lists all my mods....but theyre all activated through the use of fallout 4 mod manager. using NMM results in the same thing happening it was working fine before...does anybody know how to fix it? Edited April 30, 2016 by srsparky32 Link to comment Share on other sites More sharing options...
stm2000 Posted April 30, 2016 Share Posted April 30, 2016 same Problem here :( Link to comment Share on other sites More sharing options...
izzy8501 Posted April 30, 2016 Share Posted April 30, 2016 (edited) It's stupid, but the only way I was able to get around that was to actually sign up for a beth.net account, load up the game, go to the MODS option in the main screen, hit "T" for mod list, and yep, you guessed it... you have to check and reactivate every mod you have from Bethesda's mod menu. Now, from my experience it seems as though they remain activated each time you start the game, but for me getting beth.net and NMM to work together is like pulling teeth. ESPs are sometimes disabling themselves and anytime I modify or add a new mod I have to reactivate each esp all over again from the MODS screen. Not sure if everyone is experiencing the same, but I'm still on the lookout for an easier method. EDIT: It's also best to use the NMM profile system as I loaded it up today and half my esp's were deactivated from NMM. Luckily, I had a saved profile so I recommend saving your profile anytime you exit NMM. Edited April 30, 2016 by izzy8501 Link to comment Share on other sites More sharing options...
srsparky32 Posted April 30, 2016 Author Share Posted April 30, 2016 (edited) i updated NMM to the latest version and it gave me a popup message about 1.5 and having to reactivate mods. so it deactivated all the plugins and i manually checked them and then hit the checkmark to activate all plugins. everything works wonderfully ive been playing for the past couple hours :smile: @ izzy i noticed that when i used fallout 4 mod manager to load the game, the plugins would deactivate in NMM. so it seems like there are problems with certain mod organizers. best to use updated nmm for now. Edited April 30, 2016 by srsparky32 Link to comment Share on other sites More sharing options...
Guntheria Posted April 30, 2016 Share Posted April 30, 2016 Hello,well that is good for you sparky. But for me it didn´t work. No mods available since I updated the NMM.In addition I can´t switch between stats, Inventory and so one. I can switch the windows inside stats, but I can´t change the different menues. Link to comment Share on other sites More sharing options...
srsparky32 Posted April 30, 2016 Author Share Posted April 30, 2016 Hello,well that is good for you sparky. But for me it didn´t work. No mods available since I updated the NMM.In addition I can´t switch between stats, Inventory and so one. I can switch the windows inside stats, but I can´t change the different menues. seems like you might have deeper issues with the game. have you tried verifying integrity of game cache on steam? also you need to make sure the plugins and mods are activated through NMM. it disables the plugins and mods once you update NMM so you have to manually re-check and re-activate. Link to comment Share on other sites More sharing options...
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