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LOD annoyances


DrakenGuard

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In short, Custom LOD for Mods like County Sutch, Elswyer, Deserts of Annequina, Barthholm etc, only show first time ingame, then I exist for what ever reason, then start the game upgame and they do not appear, Elswyer: Deserts of Annequina are always like this.

 

I use Tes4LODGen to always update my modlist if I add a new Castle Mod that has new meshes or textures or perhaps I use a Mod that uses vanilla Meshes n textures but does not show up in the distance Unless I use Tes4LODGen.

 

Im just curious if anybody else has this annoying problem and thus, can perhaps show me a way tofix this and get a more permanent solution?

 

~Draken

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I don't know of any solution, its just how the game works. Basically every time you change your load order the LOD needs to be regenerated using TES4LODGen for any new models to show up in distant view.

 

This is because the game's lod files reference new objects with a number based on your load order. So if its #12 in your load order, all the references for new buildings and trees in the mod are given the prefix 12 in the lod files. If the mod is later moved to position #13 all those references are broken and the lod needs to be regenerated so they have a 13 prefix.

Because the lod files are tied at the hip to load order a working set cannot be provided with the download.

 

Of course it makes no difference with any vanilla resources used in mods because the model references are all referenced as 00, and the Oblivion.esm is always at postiion 00 in your load order.

 

At least TES4LODGen is just a one click thing though, so not much effort is neede to generate new ones when needed.

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