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retrieving custom item


enkephalin07

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I'd made a very effective and expensive enchanted weapon that fell out of the world when I was disarmed. I could reload the autosave to get it back, but I'd lose 8 very hard-won skill points in this beast of a dungeon, and now I'm determined to figure out how to get it returned.

 

I've found the id in a text dump of the save file, and I can get it referenced by PRID. But 'moveto' doesn't seem to move it, or at least not visibly, I've tried various x and z offsets (btw, are those offsets global coords or relative to the player's facing, and if global, is the x axis north-south or some arbitrary orientation?) I've also tried 'removeme player' to put it straight into my inventory, also didn't work.

 

Does this just not work in the console, or is it not effective for custom objects? Is there a way to get it back without shelling out for a new one at this stage of the character's development?

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I'd made a very effective and expensive enchanted weapon that fell out of the world when I was disarmed. I could reload the autosave to get it back, but I'd lose 8 very hard-won skill points in this beast of a dungeon, and now I'm determined to figure out how to get it returned.

 

I've found the id in a text dump of the save file, and I can get it referenced by PRID. But 'moveto' doesn't seem to move it, or at least not visibly, I've tried various x and z offsets (btw, are those offsets global coords or relative to the player's facing, and if global, is the x axis north-south or some arbitrary orientation?) I've also tried 'removeme player' to put it straight into my inventory, also didn't work.

 

Does this just not work in the console, or is it not effective for custom objects? Is there a way to get it back without shelling out for a new one at this stage of the character's development?

Well, why can't you just use the construction set to make another, than put it somewhere on the ground, in the ever popular Imperial Market City District?

Or, you could always use a script to add it to the players inventory the moment the save was loaded, but it's easier and simpler to put it on the ground somewhere.

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I could do that, it's more involved than simply cheating myself the money and soul gem, but it's not good as a short term or long term solution. Short term it doesn't put the weapon back into play where it belongs, and long term, it's going to start cluttering up my save file with objects lost in the void. I've already replaced the weapon legitimately, twice, lost it again twice, and I expect this to keep on happening.
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I could do that, it's more involved than simply cheating myself the money and soul gem, but it's not good as a short term or long term solution. Short term it doesn't put the weapon back into play where it belongs, and long term, it's going to start cluttering up my save file with objects lost in the void. I've already replaced the weapon legitimately, twice, lost it again twice, and I expect this to keep on happening.

Welll, would making it a quest item fix the bug where it defies the havoc-physics and goes through the floor?

I don't know, but if your losing it in other situations by normal means such as misplaciing it and etc, making it a quest item would solve those.

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Welll, would making it a quest item fix the bug where it defies the havoc-physics and goes through the floor?

I don't know, but if your losing it in other situations by normal means such as misplaciing it and etc, making it a quest item would solve those.

I don't think it defies havoc-physics, I think it's a quirk of the architecture, cause it only happens when I get cornered in one identical corner of an Ayleid ruin. I've fallen through too a few times, and I've seen other objects fall through that snap back to their original spawn point, but a custom enchant turns into a new object, and simply gets lost. But turning it into a quest object should at least keep it in inventory.

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