noniac Posted April 30, 2016 Share Posted April 30, 2016 so I've messing with the creation kit recently and while im still a really noob i've learnt how to set up trigger boxes, linking references and all that stuff but i havent managed to get the witherun drawbridge working. If someone could help me set it up from the base... I mean i know how to put the model in the scene, the trigger box and link it but i get really lost when i try to set up the scripts. I want it to be like the one in castle gonduin or in the heljarchen or however its spelled fortified mod. Ive found this topic in the forum but i dont know how to get it working, im asking the same thing as the last guy asked. https://forums.nexusmods.com/index.php?/topic/725409-whiterun-drawbridge-how-do-i-get-it-to-work/?hl=%2Bdrawbridge&do=findComment&comment=12172247 Please help me. Thanks Link to comment Share on other sites More sharing options...
noniac Posted May 1, 2016 Author Share Posted May 1, 2016 So, great help guys, you are awesome, this is irony if you cant catch it so i've been digging and got a fully working drawbridge using the script included in castle gonduin mod. Kudos to him Just used the script with a trigger box and the activator version of the witherun drawbridge and booom done. Thanks myself i can go to bed now, for those who want the script, maybe someone is interested: Scriptname CastleGonduin_DarwbridgeScript extends ObjectReference import utility Keyword Property LinkCustom01 Auto ObjectReference Property Drawbridge Auto Hidden EVENT OnLoad() Wait(3) Drawbridge = GetLinkedRef() Drawbridge.PlayGamebryoAnimation("Forward", true) GoToState("ReadyForOpen") endEVENt State ReadyForOpen Event onActivate(ObjectReference TriggerRef) GoToState("Busy") Drawbridge.PlayGamebryoAnimation("Backward", true) Wait(3) GoToState("ReadyForClose") EndEvent EndState State ReadyForClose Event onActivate(ObjectReference TriggerRef) GoToState("Busy") Drawbridge.PlayGamebryoAnimation("Forward", true) Wait(3) GoToState("ReadyForOpen") EndEvent EndState State Busy ;Empty State EndState just call the new script CastleGonduin_DarwbridgeScript that typo though!!! Link to comment Share on other sites More sharing options...
noniac Posted May 1, 2016 Author Share Posted May 1, 2016 so lets see if you can help me this time, i think its an easy one however i couldnt find anything on the wiki, i havent digged enough yet hehe So when you have multiple objects selected in the render window, how do you rotate them softly? i mean when you have 1 object you can double click and you get the reference window and under 3d you can select with up and down arrows how many points you want to rotate the object...well how can i do the same with a multiple object selection. Dont talk about the gizmo, i already know that with w Link to comment Share on other sites More sharing options...
Geo4 Posted April 22, 2017 Share Posted April 22, 2017 can you make a video plz Link to comment Share on other sites More sharing options...
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