rinoaff33 Posted July 13, 2011 Share Posted July 13, 2011 (edited) So, here I am, using the amazing, recently-released CB Rogue Armor, which despite its faults (very high poly count, crashes if blood decals are on) is very well made. However, I've decided that I wanted to change up the look a little bit more. I've already modded the shorts to be less latex-like to match the rest of the set, but now I've decided that I think the set would look better if it had pants/leggings/etc. instead of shorts. So, thinking that armor/clothes made for the same body set as the Rogue Armor (HGEC) would fit together, I copy-pasted something from another mod. Lo and behold, here is where I begin to run into problems. It turns out that everything on the Rogue Armor is indeed the same as the HGEC body, except for the part of the leg below the knee. In order to make sure, I copied the HGEC legs from another armor set and placed it over top. The only part of the set that has any clipping is the boots. Unfortunately, said clipping is majorly noticeable. Now, I tried to open the rogue set in Blender to try my novice hand at it, but here's where I hit another big road block - Blender refuses to load the nif file. I don't mean it churns up an error message; rather, it takes an insane amount of time to load the mesh. I sat around for an hour and a half before giving up on it since the load bar was stuck. I've loaded other nif files into Blender before, so I think the problem is just the poly count is wayyyy too high. Could a solution to this be to copy the boots to another nif file and import it, or is that opening a whole new can of worms? If someone could give me some tips here on how to proceed, that would be very appreciated. Also, here's a direct question: how would I load a "reference" model into Blender to help me shape the clipping piece over it? Edit: Nevermind, I feel stupid for asking that one. I realize that fitting a mesh to a body type is difficult but it'd be nice to learn how. Edit: Actually, after looking at the meshes some more, I decided it would likely be easier to mod the leggings to the rogue set, not vice versa. Here's another question: How do I copy+paste once I've made one half of the leggings not clip? I've fixed up one side via adjusting the vertices but I don't want the two sides to be mis-matched. The mirror function seems to work perfectly until I import the mesh into NifSkope, in which the mirrored side clips. It's like it's not importing the changes of one side into NifSkope, or it's auto-smoothing one side of the mesh, or something similar? Edit2: Erm, now the mirror function isn't loading into NifSkope at all...how can I just copy the one half? Why is this so unintuitive? >.< Edit3: Okay, so I think I've got it figured out. The mirror function won't apply unless you remove "multi-user data" whatever that does. I got it to export to NifSkope just fine. Some tips would still be appreciated, though, since I think I'm going to end up using a different pants mesh than the one I just spent a lot of time modifying already... Last Edit: Okay, nevermind, disregard this post. I finally figured it out after about 5 hours of work. Edited July 13, 2011 by rinoaff33 Link to comment Share on other sites More sharing options...
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