moosehugger Posted May 1, 2016 Share Posted May 1, 2016 I am endeavoring to create a mod which allows the player to turn on a radio, alerting NPCs, and causing them to move towards it to investigate. I have looked through the CK, but I am quite new to modding bethesda games beyond changing NPC looks. I had tried to look into how one might use the built in detection system, perhaps causing the radio to make a noise similar to how they detect gun shots. This would at least accomplish alerting the NPCs. I have tried investigating into similar things in skyrim, since fallout 4 CK is so new. But, have had little luck yet. If anyone has any information that might help me get started, I would be very appreciative. As far as I am aware, this functionality is not already present in the game or any mod, but please let me know if I am wrong. Link to comment Share on other sites More sharing options...
ShinraStrife Posted May 1, 2016 Share Posted May 1, 2016 (edited) So would this radio be in the players inventory or would it be an object in the worldspace? If its in the worldspace just make an AI package that forces the AI to walk to the same location as the radio. If the radio is in the players inventory, the theory would still be the same (set the AI package target location to the Player instead of a worldspace object) but you would need to add some way to initiate the AI package from the usage of the item while it's in the player's inventory, like through a script. Edited May 1, 2016 by ShinraStrife Link to comment Share on other sites More sharing options...
moosehugger Posted May 1, 2016 Author Share Posted May 1, 2016 This would preferably with the radios already in the game world. For instance, you come across a radio sitting in a random place in some building, raiders are not yet aware of you yet. Turn on the radio, raiders come investigate. I will look into making AI packages, thanks. Link to comment Share on other sites More sharing options...
ShinraStrife Posted May 1, 2016 Share Posted May 1, 2016 Check out the script that the radio uses to play it's music when you activate it, then check out the alarm Bell script for settlements and combine the two. Link to comment Share on other sites More sharing options...
bigcrazewolf Posted May 1, 2016 Share Posted May 1, 2016 I'm not sure why Beth didn't flesh out the WRVR broadcast station more and make it a full fledged Pip-boy radio station. Link to comment Share on other sites More sharing options...
mazakala Posted May 1, 2016 Share Posted May 1, 2016 Some scripting will do it, maybe you can also use a hidden quest to handle things.Probably several ways to accomplish what you need, all of which involve scripting and AI packages. I would start with learning Papyrus if you haven't already Link to comment Share on other sites More sharing options...
ShinraStrife Posted May 1, 2016 Share Posted May 1, 2016 (edited) I would start with learning Papyrus if you haven't alreadyWords of wisdom. Edited May 1, 2016 by ShinraStrife Link to comment Share on other sites More sharing options...
bigcrazewolf Posted May 1, 2016 Share Posted May 1, 2016 As I have just come back to modding I came across this last night http://www.cipscis.com/skyrim/tutorials/beginners.aspx Cipscis has been helpful to me in the past, certainly knows scripting . . . like I know bourbon :laugh: Link to comment Share on other sites More sharing options...
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