danjako43 Posted July 14, 2011 Share Posted July 14, 2011 (edited) Pretty sure nobody comes around to talk about mods for New Vegas anymore. This place looks dead, so is the game, haha, get it? Dead? Place is a wasteland? :dance: But hey, I'll just put this here anyway. Is there a mod to replace the old firing animations for the guns so that you shoot BEFORE you recoil? From experience, this recoil BEFORE you shoot causes the ironsight to screw up, making you shoot above the designated aim-point everytime. If not, can anyone instruct me on how to redo the animations so I'd enjoy using ironsights more? I found a temporary fix. Doesn't work that well, but still a fix. More permanent fix still needed. Edited August 7, 2011 by danjako43 Link to comment Share on other sites More sharing options...
NorthWolf Posted July 14, 2011 Share Posted July 14, 2011 Just realized this happening today. It only appears to apply to the pistol-grip rifles... everything else seems to shoot like a laser. Link to comment Share on other sites More sharing options...
danjako43 Posted July 14, 2011 Author Share Posted July 14, 2011 Yeah forgot to mention that this only happens on automatic rifles or SMG's. Also, the animations for automatic guns are so funky. Try holding the mouse down and keep shooting with only like 10 bullets left (no bullets in reserve so you can't reload). Keep shooting till you're out of ammo. The gun will still "recoil," showing the gun jerking back and fore for like 5 seconds before it stops. LOL. This is what tells you the animations are out of sync. Animation are standalone and don't really "recoil" when the guns are fired at certain intervals. the animation has its OWN recoil intervals. That said, if you mod your gun to fire really really fast, each "recoil" animation ensues you spitting like 3 to 4 bullets each jerk back and forth. Funkeh... I mean, this is what you get for porting guns into a game engine that's supposed to have bows and arrows and spells only right? (Oblivion!!!) :woot: Link to comment Share on other sites More sharing options...
NorthWolf Posted July 14, 2011 Share Posted July 14, 2011 Most engines are robust enough to handle changes like that. Gamebryo also supports RTS's so it's not really fair to blame the engine. It's likely due to poor scripting on either Bethesda's or Obsidian's part. Regardless, I'm no animator so I have no clue what's up, only that this explains my poor luck whenever I use rifles. Link to comment Share on other sites More sharing options...
danjako43 Posted July 15, 2011 Author Share Posted July 15, 2011 Most engines are robust enough to handle changes like that. Gamebryo also supports RTS's so it's not really fair to blame the engine. It's likely due to poor scripting on either Bethesda's or Obsidian's part. Regardless, I'm no animator so I have no clue what's up, only that this explains my poor luck whenever I use rifles. Trudat broda. I think I went overboard by blaming the engine. Bethesda got lazy probably. Like, most of the stuff they got in New Vegas was recycled from Oblivion (the most obvious example being melee animations). Pure laziness. To be honest, Gamebryo is bad-A if used right. Look at Rift. Look at Divinity II. Smooth animations, not really stuttery like New Vegas (and Oblivion also. I guess the stutering from Oblivion carried through. Improper animations). Can't blame Oblivion, it's dated. Can blame New Vegas, cus it's just recycled material, but not done so well. Fallout 3 was recycled too, but it was kinda "unique." Everyone was hyped out. Having an FPS/RPG/Sandbox game to mod and do lots of stuff with. With release of New Vegas, There's not much left to be unexpected about. Things just get old. For me, I admired Fallout 3. Now that New Vegas is released, they should've fixed those problems that were rampant in Fallout 3. They didn't. Heck, the NV release had bugs all over! It's like playing Minefield, with every unknown square being a bomb. BOOM! They fixed it eventually, but this showed that they didn't try to improve much. Just rush it and work on Skyrim plox (which I do approve). But hey, at least leave this to another dedicated team if you're not gonna try. This has been a discussion to bump the topic for help. Doubt anyone has anything useful though, unless ur a pro modder who can fix animations or unless ur a very smart modder, who can remove all the firing animations while ironsight is enabled (would be unrealistic, but hey, at least the bullets hit where they need to be). Link to comment Share on other sites More sharing options...
NorthWolf Posted July 15, 2011 Share Posted July 15, 2011 I'm going to look into how to do animation replacers, though I'm a newbie when it comes to 3d art so I wouldn't hold your breath on my part. :unsure: But this started bothering me extensively when I found how unrewarding it is to fix iron sights on weapons just to have them fire wildly inaccurately anyway. Link to comment Share on other sites More sharing options...
danjako43 Posted July 16, 2011 Author Share Posted July 16, 2011 Was hoping more people would take an interest in fixing this. But really, New Vegas modding seems so limited these days. Can you feel it? it's not as expansive as FO 3 or Oblivion. I weep for the community. Link to comment Share on other sites More sharing options...
Sunnie Posted July 16, 2011 Share Posted July 16, 2011 The game is 9 months old, and if I remember right, both Oblivion and FO3 had about the same for mods as NV has at this point. Give it some time! Link to comment Share on other sites More sharing options...
NorthWolf Posted July 16, 2011 Share Posted July 16, 2011 Yeah, I think FNV is doing fine. As I remember, Oblivion took quite a while to get a large base of quality content. Link to comment Share on other sites More sharing options...
hadoumastery Posted July 16, 2011 Share Posted July 16, 2011 As far as I know this is easy to compensate for. Simply change the recoil timer in the script. Link to comment Share on other sites More sharing options...
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