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'Repair' Option for Post War North Bridge? (Via C.K)


ShenmueScrolls

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I have learned how to turn non scrappable objects in sanctuary into scrappable objects.

https://forums.nexusmods.com/index.php?/topic/4062580-changing-settlement-objects-to-scrappable-via-ck/

 

 

What I want to do is 'Repair' the North Bridge ingame instead of scrapping it ( I dont want to just change it via model swapping in creation kit)

 

I have changed the Bridge into a Constructable Object but I cant find any references to Repairing Objects

(I had a look at things that break like Turrets and Crops) but still cant find any references to help me.

 

Does anyone know?

Edited by ShenmueScrolls
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I thought that if I couldnt find a way to set a 'Repair' option I could at least scrap the broken bridge and build the new.

I have expanded the settlement boundary and turned the North Bridge's into contructable objects.

http://s32.postimg.org/iegyc4ued/20160501220806_1.jpg

http://s32.postimg.org/dbfytadt1/20160501220812_1.jpg

But as soon as I select the bridge it wont let me place it down anywhere else within the settlement boundary even in its exact original spot and I have no idea how to make paramiters for it to make contact with whatever it needs to become green ( it needs paramiters like the concrete cube that allow it to be freely placed)

http://s32.postimg.org/yjgs88m05/20160501224118_1.jpg

 

But I still think a Non-Movable Bridge with a Repair Option would be the best thing.

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Well, yeah because it's huge. You'd have to line it up perfectly. Does it work at all if you use a place anywhere mod?

 

No, Even when it is selected and hasnt moved it becomes red. It also wont place anywhere on the map even if there is space.

 

A 'place anywhere mod' might work but I would rather learn how to do that via the creation kit.

 

Constructable objects clearly have different properties (what it will and won't pass through) and some sort of Snap to object/grid option.

Edited by ShenmueScrolls
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