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Giant imp transformation


Urko

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hello,

 

i've got a some questions concerning complicated model changes: What i'm trying to do is creating a big implike creature based of an imp you can change into using a spell.

 

first question: will schaling an imp up create any problems? how do i do it?

second: if i were to alter an imp model, say give him horns do i need to take aditional steps aside of "sculpting" and texturing?

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To the first question: No scaling a model will not create any problems... Unless it's so big it practically steps on everything... To scale something "doubleclick" the object you wish to scale on the reference window, along the bottom of the first box ("second box" being the section where u tick the boxes) there is a scale selection... Press the up button :P.
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To the first question: No scaling a model will not create any problems... Unless it's so big it practically steps on everything... To scale something "doubleclick" the object you wish to scale on the reference window, along the bottom of the first box ("second box" being the section where u tick the boxes) there is a scale selection... Press the up button :P.

 

well i want to create a human sized imp not an imp thats resized in the construction set, and i suspect rigging a big imp to a small 'skeleton' will create problems

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