doubleclick123 Posted July 14, 2011 Share Posted July 14, 2011 First of all im a noob, dont kill me cuz of a question...Annyyywway. So i got a greeting blah blah, then I have a selection, i click that selection queststarts yes or no choices... Butt the selection is still there, how do I make it go away after i select it? (IM A NOOB FORGIVE ME) Link to comment Share on other sites More sharing options...
David Brasher Posted July 14, 2011 Share Posted July 14, 2011 (edited) Selections do not go away until the conditions pass. In many cases they never pass. Some NPCs may always talk about particular subjects the whole game long. Gold text indicates dialog you have never seen in the current game. Gray text indicates you have seen it before. If you are not interested in seeing particular dialog again, just don't click on it. In fact, you don't even need to go talk to the NPC if you don't think he or she has anything new or interesting to say. Edited July 14, 2011 by David Brasher Link to comment Share on other sites More sharing options...
doubleclick123 Posted July 14, 2011 Author Share Posted July 14, 2011 Should the condition be a quest stage, would the selection be terminated? Link to comment Share on other sites More sharing options...
fg109 Posted July 14, 2011 Share Posted July 14, 2011 Once the quest stage changes, the topic would no longer be available. Link to comment Share on other sites More sharing options...
doubleclick123 Posted July 14, 2011 Author Share Posted July 14, 2011 Ty, all i needed... Link to comment Share on other sites More sharing options...
doubleclick123 Posted July 14, 2011 Author Share Posted July 14, 2011 New question: How to make a character just run up to your player then talk to you?!?!?!?!?!?!?!?!?! (do i ask too much?) Link to comment Share on other sites More sharing options...
fg109 Posted July 15, 2011 Share Posted July 15, 2011 Give the NPC a "Find" AI package with target being the player. Link to comment Share on other sites More sharing options...
Recommended Posts