varlaisaran Posted July 14, 2011 Share Posted July 14, 2011 (edited) Hi! I have two problems with my mod, let me explain. 1.Missing worldspaces, items I built my -quite large- mod, called Abaye-Angawey for a few months, but I encountered some problems in CS.As the data growing, CS became more and more unstable, there were frequent crashes, and strange phantom-edits (a few trees appeared, objects gone/moved, etc). i installed the latest CS Extender, which is a brilliant stuff, but there are still random CTDs, especially when I working on places containing a lot of objects, like trees, rocks, and so on.As I learned (probably well), solution can be to convert the plugin to esm, then continue the work to an additional esp, which containing the additional changes, of course. It worked like a charm, no crashes, fast, and so on... Well, I tried to save the current state as an esm (OR previously converted with Gecko - does not matter, both ways have the same effect).I loaded up the esm in the game. Everything which is affected by the mod, was gone entirely or partially. Player falls down, like items, enemies. Many objects are gone. Only a few (static only) objects remained in place. When I change back to the esp, everything is okay. What I did wrong, or misunderstand? 2. Reference Naming. When I started the project, I did a lethal mistake: It is built upon an existing mod. First, it was a pure practicing piece, not intended to further development, even for release. But it growed from time to time, and there is a complete, detailed world, or realm, when I realized this thing.Major problem is the main interior cell, which bears the original name (from that another mod). I have many references, scripts, which calls the interior's name, reneming would be a total disaster, I think. There is any solution for this? I rebuilt the whole thing with new name.Thanks. Edited July 26, 2011 by varlaisaran Link to comment Share on other sites More sharing options...
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