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Success formulas


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Yeah, I know, another vampire mod. Sue me. Anyway, I was wondering if any one had a nice idea for a formula to calculate the chance of successfully bitting a mortal, both detected and undetected. I would rather something that wouldn't automatically give the vampire victory at higher levels...

 

The stats I was thinking about were these:

 

Victim: Health, endurance, willpower, strenght, luck

 

Vampire: Willpower, acrobatics, disposition of the victim towards the vampire, handTohad, vampiric age (o.5 per, six ages)

 

 

 

 

Any ideas are welcome, whatever they are. They would be really appreciated. :psyduck:

 

 

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Detected:

 

((2 * ((vamp strength) - (victim strength)) / 100) + (2 * ((vamp willpower) - (victim willpower)) / 100) + ((((victim max health) - (victim current health)) / (victim max health)) * (1 - (victim endurance) / 100))) * (1 + (((vamp luck) - (victim luck)) / 100)) + ((victim disposition) / 300)

 

Undetected:

 

3 * ((2 * ((vamp strength) - (victim strength)) / 100) + (2 * ((vamp willpower) - (victim willpower)) / 100) + ((((victim max health) - (victim current health)) / (victim max health)) * (1 - (victim endurance) / 100))) * (1 + (((vamp luck) - (victim luck)) / 100))

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