youngvampire Posted July 15, 2011 Share Posted July 15, 2011 Yeah, I know, another vampire mod. Sue me. Anyway, I was wondering if any one had a nice idea for a formula to calculate the chance of successfully bitting a mortal, both detected and undetected. I would rather something that wouldn't automatically give the vampire victory at higher levels... The stats I was thinking about were these: Victim: Health, endurance, willpower, strenght, luck Vampire: Willpower, acrobatics, disposition of the victim towards the vampire, handTohad, vampiric age (o.5 per, six ages) Any ideas are welcome, whatever they are. They would be really appreciated. :psyduck: Link to comment Share on other sites More sharing options...
fg109 Posted July 15, 2011 Share Posted July 15, 2011 Detected: ((2 * ((vamp strength) - (victim strength)) / 100) + (2 * ((vamp willpower) - (victim willpower)) / 100) + ((((victim max health) - (victim current health)) / (victim max health)) * (1 - (victim endurance) / 100))) * (1 + (((vamp luck) - (victim luck)) / 100)) + ((victim disposition) / 300) Undetected: 3 * ((2 * ((vamp strength) - (victim strength)) / 100) + (2 * ((vamp willpower) - (victim willpower)) / 100) + ((((victim max health) - (victim current health)) / (victim max health)) * (1 - (victim endurance) / 100))) * (1 + (((vamp luck) - (victim luck)) / 100)) Link to comment Share on other sites More sharing options...
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