EscControl Posted May 2, 2016 Share Posted May 2, 2016 Tried to do this on my own and got stymied, so I'm opening the floor for tips and suggestions: I really like the scrapper 2 visualization effect, but I don't like having it on all the time. So I'd like to put it on a piece of gear, for example a unique pair of wraparound goggles. Problem: Gear seems to want "enchantments", which are things found in Magic->Enchantment. For example, EnchClothingPerception is the +1 perception effect found on many hats. The component finding does not appear to be an enchantment. If you look in Actors->Perk->Scrapper02 you can see that it works because it has: Type: Entry Point, Data 1: Get Component Radar Distance, Data 2 Set Value Data 3 250 I'm not sure where to proceed from here, I suspect I'm misreading something and could really use a more experienced pair of eyes. Link to comment Share on other sites More sharing options...
seekingthesun Posted May 2, 2016 Share Posted May 2, 2016 You should point the magical effect at the scrapper02 perk. Look at how the VANsperk is handled, that uses a magical effect to apply a perk Link to comment Share on other sites More sharing options...
EscControl Posted May 3, 2016 Author Share Posted May 3, 2016 Holy crap it works. Thanks for the clarification. Here's the big picture for future googlers: I had to1) Create a magical effect which adds the perk scrapper 22) Create an enchantment which applies that magical effect3) Create an item with that enchantment. I now have cybernetic goggles which spot wanted components. Woot woot! Link to comment Share on other sites More sharing options...
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