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NorthWolf

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I'm trying to replace the iron sights firing animation for automatic rifles, but I've had no success. I'm not sure what I should be modifying here... so far I've messed around with:

 

2haattackleft.kf

2haattackleftis.kf

2haattackright.kf

2haattackrightis.kf

 

... and a lot of random animations I'm pretty sure aren't related to what I'm trying to do. I'm using FOMM archive invalidation and the Blender posted on TESNexus as well as the most up to date Nifskope, but I can't see any changes with automatic rifles. I export the .kf file in Blender and place it in the .\Data\Meshes\characters\_1stperson\, but I imagine I'm doing something wrong there.

 

I'm guessing the fact that I'm a huge, ignorant newbie when it comes to working with anything related to 3d models/animation is the real problem, and I don't presume to have the slightest clue what I'm doing wrong. Editing the wrong files, maybe? :(

Edited by NorthWolf
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Some more info. I finally realized that the two files that I originally gave up trying to modify since they had no obvious blender animation, 2haattackloop.kf and 2haattackloopis.kf, are what I should've been prodding the entire time. However, when I try to associate them and the skeleton.nif in _1stperson I'm met with resounding failure, and I get the default T pose. I've tried associating them with different .nifs, but nothing works. Anyone care to take mercy on me and point out what I'm doing wrong? :P
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So, it turns out I can import the animation into Nifskope but not Blender. Most other animations import into Blender for me. Is this a problem with the plugin, or am I potentially buggering up a setting?

 

Edit: Neeevermind, apparently the console was throwing errors in the background. Read more and evidently I'm out of luck. Oh, well. At least I sort of learned about Blender!

Edited by NorthWolf
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