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"If blocking" detection


danshive

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I had an idea for a perk that would make blocking with melee weapons more potent against ranged weaponry (basically a massive DR boost), but as far as I can tell, there is no way to determine whether an actor is blocking. Am I missing something, or is this simply a limitation of the GECK?
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Are you using like a Riot shield or are you trying to block bullets with a knife? Just asking.

 

A knife, a baseball bat, whatever. At least for the "can I even do this" stage. I MIGHT have a solution, but it's dependent on knowing the blocking animations for first person and abilities provided via perks working like I think they do. In short, have an ability that provides the bonus if and when a valid blocking animation is being played. I'll see what happens.

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Yes, FOSE has been stable for more than 18 months now.

The only vanilla function that comes close to what you want to do is

 

IsPlayerActionActive 9

 

But according to the wiki it doesn't work when the player is in combat. http://geck.bethsoft.com/index.php/IsPlayerActionActive

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The reason I'm not eager to use FOSE is that when I first tried to get it to work with the GECK, something went wrong. Forcibly shutdown the computer because the screen won't stop spazzing out wrong. I'm not even sure what I did wrong. I was just trying to follow the instructions that would allow one to code in FOSE via the GECK. I may give it another go someday, but I'm not eager about it after that.
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