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Mods deactivate when news ones added with NMM


flameshiva

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Since 1.5 i have had trouble with mods. I think that I have sorted most of them now but still have a couple of problems. One is that everytime I add a new mod with nexus mod manager all my mods become deactivated (unchecked) so then I reactivate them ...its just with a click so its not the biggest problem but should/why is it doing that ? It unchecks the * on the mod lists in the plugins folder but anyway before 1.5 I never had this problem.

 

I have a second problem too with FO4 Edit. It won't load my mod list and it gives the message to load DLCRobot.esm before ArmorKeywords.esm which I have but it stops F04 edit there anyway.

 

Any advice here is appreciated thanks.

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Have same issue with version 61.20. Whenever a new mod is installed, or I change the load order, and start the game from NMM, I get the mods are missing notification from FO4. When I check plugins in NMM, they are all selected.




However, when I close NMM and restart it, the plugins are all disabled. The only thing I can do is recheck all 112 plugins. Not fun.
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61.21 is out and apparently fixes this issue. Give it a try.

 

As for FO4edit, that doesn't play nice with the new way the game loads mods, it simply can't handle the * in front of the mod name.

 

Open your plugins.txt, the file is located in C:\Users\Your User Name\AppData\Local\Fallout4, copy the content.

 

Now open the loadorder.txt, the file is in the same folder.

 

Delete everything but the first 3 entries, which should be

 

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
Now paste the content from the plugin file below those 3 entries and do a search and replace for the * so they are all removed. Save the file, done. It should work now. Note that you'll have to do this whenever you change anything within NMM that changes the order of your plugins.
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