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TexMod == SwapImg ! (Code Breakthrough)


Zyxpsilon

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Soooo.. as a formal demonstration (and verification steps, TBH) of what is now possible with this tool -- i'm in the process of building up a special mod; qUIck_FIX.

 

I'll be exposing a few examples of direct HUD changes such as...

 

#1) UFO Land or Crash mission sites were tagged with the Advent Logo which doesn't really match the context, IMO.

 

http://s33.postimg.org/pd2g022zz/FIX2_Landed_UFO_Mission_Icon.png

 

#2) My fleshy (instead of purplish) Lily Shen is there too! :wink:

 

http://s33.postimg.org/bo94ckjvz/FIX1_Lily_Shen.png

 

#3) Are you familiar with this custom Ranger rank icon from qUIck_RCP... http://s33.postimg.org/gna2asecf/icon_ranger_ck64.png ??

 

Well, Bradford now has his own version when going to the Vipers' Cavern mission.

 

http://s33.postimg.org/zeem6hp5r/FIX3_Bradford_Class_Icon.png

 

That stuff isn't really produced by a pure "SwappImg" process.. but, since Firaxis wisely exposed that specific UI asset to the XComClassData.ini settings for the Bradford pawn -- the task of providing it was made that much easier. This image was burried into a UPK as "GOPS3" (256x256) file... all i did was tone its Lightness down to the AH greenish theme color, resized the original to 64x64 (Rank Icons calibration) & dumped the result into the UPK UILibrary.

 

Plouck, unique & distinct military style symbol for Central.

 

#4) ...

 

:cool: :geek: :dance:

Edited by Zyxpsilon
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