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(null)-effect name in pip boy...?


stevie70

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i have an effect on a clothing item (my mojave express courier cap), that gives bonusses on agility, sneak and movement speed (set via speedmult); this all works fine, but for the movement speed effect, it shows "(null)" in the pipboy (see image), and i don't have the slightest clue what to do about that, any hints anyone please...?

solved... :-)

Edited by stevie70
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no one really...? not even if i try to look veeeeeeery nice and say pleeeeease...? :-)

'cause i'm not getting anywhere here, tried to understand how the pipboy display works, but i couldn't get any further than that it's obviously text displayed here and not an image. beyond that, it's all darkness for me, i just can't figure out how and where that display is pieced together, couldn't find any telling scripts or anything in geck. so anything that could even the least clue me in in matters of pipboy display control, just enough to give me somewhere to hook in, would help already...

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In the Geck, if you go to 'Character' on the top menu, then 'Actor Values', then highlight 'SpeedMult', over on the right you will see that the 'In-Game Name' is blank. Just give it a name AND an Abbreviation.

 

When you load up your mod with FNVEdit, it may say that the record is 'injected' into the main esm, but ignore that. It worked fine for me when adding a description to variable09

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  On 7/16/2011 at 2:53 PM, rickerhk said:

In the Geck, if you go to 'Character' on the top menu, then 'Actor Values', then highlight 'SpeedMult', over on the right you will see that the 'In-Game Name' is blank. Just give it a name AND an Abbreviation.

 

When you load up your mod with FNVEdit, it may say that the record is 'injected' into the main esm, but ignore that. It worked fine for me when adding a description to variable09

ah man (or woman), you SO saved my day, thanks lots :-))

edit: and fnvedit doesn't care the slightest. :-)

Edited by stevie70
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