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Bethesda Oversights and Quality of Life Mods


astantos

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So I've been playing Fallout 1.5 for a while now, and noticed quite a few things that didn't really sit well with me, especially in the new Survival, so I thought I'd make a list. Since I don't actually know how to mod, I can't fix any of these myself, but if anyone is creating fixes/patches/tweaks, in my opinion these things are definitely worth including. Also, feel free to add your own to this list! I'm curious to see what really bugs other people :P

 

1. Carry Weight:

So survival decreased carry weight. Makes sense, makes the game harder. One of the consequences of this, however, is that I've noticed WE CAN NO LONGER LIFT DEAD BODIES. Sure, I can't carry 300 assault rifles in my backpack, but what if I want to shift that Raider off the rifle that his corpse is lying over? I can't do that now, because apparently I'm so weak I cant even drag the body.

 

2. Vertibirds:

This one I know other people have been complaining about as well. You set up a signal flare, and the Brotherhood of Steel, a MILITARY organisation, kindly sends a Vertibird to pick you up. It will take you where-ever you want - oh, but ONLY PLACES WHERE YOU HAVE ALREADY BEEN. What's up with that? It makes no sense, both game-wise and lore-wise. In the game (unless you are playing without fast travel), there is almost never a need for a mode of transport because you can instantly fast-travel to wherever you've been. Unless, of course, you are over-encumbered, but honestly, how often does that occur? Besides, lets consider the pilot. Does he not know how to fly in a straight line or something? Surely you can just point in a direction and ask the pilot to fly there, without having been there yourself?

 

3. Vertibird Firepower:

When you get into a Vertibird, you automatically take control of the door gun. You can use it to shoot enemies while your pilot flies you to your destination (except you can't actually hit anything, because Fallout has terrible graphics or loading distance or whatever). You arrive, the Vertibird lands, and you want to use the minigun to sweep the landing zone before getting out, EXCEPT YOU CAN'T BECAUSE APPARENTLY SOMEONE KICKS YOU OUT THE DOOR. The reason why this bugs me is that the very first time you use a Vertibird as part of the Brotherhood of Steel mission, you actually get to use the gun while the Vertibird circles the area, CLOSE ENOUGH TO SEE WHAT YOU'RE SHOOTING. Then, when it finally lands, you are able to mop up the rest of the Super Mutants before getting out. Bethesda introduces you to this . . . type of gameplay, if you will, which is awesome. Then you never get to use it again. Ever. Because all the Vertibirds you can call are useless pieces of s#*! that are nothing more than glorified Taxi Drivers...

 

4. Stimpacks in Survival:

In Survival, you are told that Stimpacks heal you much slower and that you have to carefully think about when you use them. Sure, that makes sense, that way you can't just stand in the open and blast away with your pistol while jabbing yourself repeatedly with 100 Stimpacks. But then you go attack that Gunner, crippling his arm and dealing significant damage, only to watch as he pulls out a Stimpack, stabs himself with it, and heals back up to full in 2 seconds flat. In fact, everyone in the wasteland does that. Except me, apparently.

 

Welp, that's it. That's the four things I've noticed so far that really irritate me. Sorry for the rant, hopefully I wrote it in a way that's marginally interesting :P

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Enemies can't heal if you blow their head off, or reduces them to a steaming pile of ashes. :D

 

(I don't play survival mode, their skittering faster than I can track them outside VATS is annoying enough)

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