jiggaboo1234 Posted July 16, 2011 Share Posted July 16, 2011 if FoodButton01 == 1 player.removeitem FHSeedFoodBlackberry 1 disable placeatme FHStaticBlackberry setscale 0.3 endif This isn't the ENTIRE script (it's pretty long...), but this script is enabled through an activator. Is there any way to change the scale/size of the newly-made "FHStaticBlackberry"? Whenever I put in "setscale 0.3", it doesn't change the scale of the static plant at all. I'd assume that the "setscale" immediately refers to the disabled activator. Anyways, how can I change the scale of the newly-placed static plant, FHStaticBlackberry? Link to comment Share on other sites More sharing options...
fg109 Posted July 16, 2011 Share Posted July 16, 2011 if FoodButton01 == 1 player.removeitem FHSeedFoodBlackberry 1 disable set tempref to placeatme FHStaticBlackberry tempref.setscale 0.3 endif Note that the reference ID of the item created by PlaceAtMe really is temporary, and will be changed every time you load your game, or maybe even every time you enter a new cell. Link to comment Share on other sites More sharing options...
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