MichaelEpic Posted May 3, 2016 Share Posted May 3, 2016 I'm having a terrible time with the Fallout 4 creation kit :-/ I installed it, loaded the Fallout master file, created my (hopefully) upcoming mod plugin file "BuddingActor.esp" and I started building the first building in it. I stumbled around through the world objects for a bit, watching a YouTube tutorial and I was really proud of what I got done. Then, it was time to shut down from work and go home. So I have arrived today, opened the Bethesda.net launcher, opened creation kit, loaded the Fallout 4 master file, my plugin, set my plugin to active file, went to the cell view window, right clicked on my BuddingActor, view....rendered it into the render window, started adding onto it and then decided I wanted to save. Failed to create temp file.Plugin 'Data\BuddingActor.esp' cannot be saved.CurrentDir: "C:\Program Files (x86)\Fallout 4'EXEdir: 'C:\Program Files (x86)\Fallout 4' :-/ I don't know what to do or what I did wrong...do I start over? Is there something I missed? Someone please help because I'm frustrated to death with it. Link to comment Share on other sites More sharing options...
sabertoothleopard Posted May 3, 2016 Share Posted May 3, 2016 Make sure the folder is not in use (fallout 4 running?) Link to comment Share on other sites More sharing options...
MichaelEpic Posted May 3, 2016 Author Share Posted May 3, 2016 Make sure the folder is not in use (fallout 4 running?)No, Fallout 4 isn't running at all! My PC actually can't run Fallout 4 very well...only have it on PC so I can make mods with the CK and hopefully test it with sluggish FPS or have my dad test it on his computer! I'm also struggling to find a door that matches up to BldWoodBMdRoomDoor02 :-/ This CK thing is hard Link to comment Share on other sites More sharing options...
zanity Posted May 3, 2016 Share Posted May 3, 2016 I'm having a terrible time with the Fallout 4 creation kit :-/ I installed it, loaded the Fallout master file, created my (hopefully) upcoming mod plugin file "BuddingActor.esp" and I started building the first building in it. I stumbled around through the world objects for a bit, watching a YouTube tutorial and I was really proud of what I got done. Then, it was time to shut down from work and go home. So I have arrived today, opened the Bethesda.net launcher, opened creation kit, loaded the Fallout 4 master file, my plugin, set my plugin to active file, went to the cell view window, right clicked on my BuddingActor, view....rendered it into the render window, started adding onto it and then decided I wanted to save. Failed to create temp file.Plugin 'Data\BuddingActor.esp' cannot be saved.CurrentDir: "C:\Program Files (x86)\Fallout 4'EXEdir: 'C:\Program Files (x86)\Fallout 4' :-/ I don't know what to do or what I did wrong...do I start over? Is there something I missed? Someone please help because I'm frustrated to death with it. Beth's mind is clearly on the next DLC and Beth.net (simple-minded console mods). Sadly the CK (and state of the PC version of FO4) propbably need at least another SIX MONTHS to settle down to the point where things become straightforward. Current use of the CK is clearly 'bleeding edge' Link to comment Share on other sites More sharing options...
mazakala Posted May 4, 2016 Share Posted May 4, 2016 Clearly making backups is important, especially as the CK is totally flooded with bugs right now Link to comment Share on other sites More sharing options...
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