Erfinjerfin Posted July 16, 2011 Share Posted July 16, 2011 (edited) Hi guys,I've recently reinstalled Oblivion with my preferred mod setup (FCOM+Cobl+OblivionXP+LAME) and for some reason, because I'm now using Mart's Monster Mod 3.73b, I can no longer get past the Loading screen when I try to start a new file. I have tried to rebuild the Bashed Patch and BOSS my load order multiple times, but to no avail. If anyone could take a look at my load order and tell me what's wrong, and if I should just go back to MM 3.7 to fix this, that would be greatly appreciated. Active Mod Files: • 00 Oblivion.esm • 01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] • 02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] • 03 Cobl Main.esm [Version 1.72] • 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] • 05 Mart's Monster Mod.esm [Version 3.7b3p3] • 06 FCOM_Convergence.esm [Version 0.9.9a7] • 07 Unofficial Oblivion Patch.esp [Version 3.2.0] • ++ UOP Vampire Aging & Face Fix.esp [Version 1.0.0] • ++ Oblivion Citadel Door Fix.esp • 08 DLCShiveringIsles.esp • 09 Unofficial Shivering Isles Patch.esp [Version 1.4.0] • 0A Francesco's Optional Chance of Stronger Bosses.esp • 0B Francesco's Optional Chance of Stronger Enemies.esp • 0C Francesco's Optional Chance of More Enemies.esp • 0D Francesco's Optional Leveled Guards.esp • ++ FCOM_Francescos.esp [Version 0.9.9] • ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] • 0E FCOM_FrancescosNamedBosses.esp [Version 0.9.9] • ++ Item interchange - Extraction.esp [Version 0.76] • 0F Living Economy - SI.esp • 10 Living Economy - Items.esp • 11 Cobl Glue.esp [Version 1.72] • 12 Cobl Si.esp [Version 1.63] • 13 Bob's Armory Oblivion.esp • 14 FCOM_BobsArmory.esp [Version 0.9.9] • 15 Oblivion WarCry EV.esp [Version 1.09] • 16 FCOM_WarCry.esp [Version 0.9.9MB5] • ++ Oscuro's_Oblivion_Overhaul.esp [Version 1.34] • ++ OOO-Water_Weeds.esp [Version 1.33] • ++ OOO-Container_Trap_Instant_Effects.esp [Version 1.33] • 17 OOO 1.32-Cobl.esp [Version 1.72] • 18 FCOM_RealSwords.esp [Version 0.9.9] • ++ FCOM_DurabilityAndDamage.esp [Version 0.9.9] • ++ FCOM_SaferRoads.esp [Version 0.9.9] • 19 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] • 1A Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] • 1B Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] • 1C Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] • 1D Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] • 1E Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] • ++ FCOM_HungersUnitySI.esp [Version 0.9.9] • ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] • 1F OOO-WaterFish.esp [Version 1.34] • ++ MMM-Cobl.esp [Version 1.69] • 20 Knights.esp • 21 Knights - Unofficial Patch.esp [Version 1.1.1] • 22 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] • ++ FCOM_Knights.esp [Version 0.9.9] • 23 Oblivion XP.esp [Version 4.1.5] • ++ Item interchange - Placement for FCOM.esp [Version 0.76] • 24 Cobl Races.esp [Version 1.52] • ++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] • 25 bgMagicEV.esp [Version 1.7EV] • ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] • ++ bgMagicItemSigil.esp [Version 1.68EV] • ++ bgMagicEVStartspells.esp [Version 1.68EV] • 26 bgMagicBonus.esp [Version 1.7EV] • ++ bgMagicEVAddEnVar.esp [Version 1.68EV] • 27 bgMagicEVPaperChase.esp [Version 1.68EV] • ++ bgMagicAlchemy.esp [Version 1.57] • ++ bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] • ++ Cobl Races - Balanced.esp [Version 1.52] • ++ bgMagicShaderLifeDetect.esp [Version 1.68] • ++ bgMagicLightningbolt.esp • ++ OOO-Magic_Script_Effect_Fix.esp [Version 1.33] • ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] • 28 Cobl Silent Equip Misc.esp [Version 01] • 29 Bashed Patch, 0.esp Edited July 16, 2011 by Erfinjerfin Link to comment Share on other sites More sharing options...
barryco Posted July 16, 2011 Share Posted July 16, 2011 how did you install the major mods? there is a specific INSTALL ORDER of fcom mods when MMM 3.7b3 was released, if i remember it right it should be fran, OOO, MMM then uFCOM. • ++ UOP Vampire Aging & Face Fix.esp [Version 1.0.0] --> no need to install this if you bash patch, fix is included in wrye bash • 1B Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] --> incompatible with OOO 22 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] --> i think this is incompatible with fcom, use fcom diverse guard unity instead Link to comment Share on other sites More sharing options...
Yoshh Posted July 16, 2011 Share Posted July 16, 2011 (edited) FCOM Convergence and UFCOM MMM Thread Recommended install order: Unofficial Oblivion PatchUnofficial Shivering Isles Patch (if applicable)DLC's + Patches (if applicable)Francesco's Creatures-Items 4.5 (Required for MMMforFrans)OOO version 1.33 full patched to OOO 1.34 beta5 (Required for MMMforOOO)Oblivion WarCry patched to 1.085b, patched to OblivionWarCry 1.09 (optional)Bob's Armory 1.1 (optional)Armamentarium and Artifacts (optional)Mart's Monster Mod 3.7b3 (required), Diverse WaterLife Update 3.7b3pF (optional, if applicable)Cobl (optional)MMM 3.7b3 Cobl Update (optional, if applicable)Cobl Races (optional)FCOM 9.9 + supported add-ons (add-ons optional)Body Replacement mods (Roberts, Exnem. EVE etc) (optional)Texture replacers (optional) Be sure do to everything as it's said. If you do, your game will work for sure. Believe me, I had a FCOM setup ready to go, could install it in 15 minutes and start playing right away without any problems :P Edited July 16, 2011 by Yoshh Link to comment Share on other sites More sharing options...
Erfinjerfin Posted July 16, 2011 Author Share Posted July 16, 2011 (edited) how did you install the major mods? there is a specific INSTALL ORDER of fcom mods when MMM 3.7b3 was released, if i remember it right it should be fran, OOO, MMM then uFCOM. • ++ UOP Vampire Aging & Face Fix.esp [Version 1.0.0] --> no need to install this if you bash patch, fix is included in wrye bash • 1B Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3] --> incompatible with OOO 22 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] --> i think this is incompatible with fcom, use fcom diverse guard unity insteadOh wow I forgot to install uFCOM, silly me. I'll install that and deactivate the mods you mentioned, I'll see if it works then. I did install the mods in the order you mentioned, though.edit: THANK YOU YOSHH, that is a HUGE help. I'll redo the install over again with the mods you suggested. Edited July 16, 2011 by Erfinjerfin Link to comment Share on other sites More sharing options...
MarkInMKUK Posted July 16, 2011 Share Posted July 16, 2011 When building the bashed patch, there are a couple of places you should specifically DE-select the OOO esp or esm files. It SHOULD be in the documentation, if not Google for fcom superpack and look through the install section on theirt frum - there's a specific walkthrough for the bashed patch settings Link to comment Share on other sites More sharing options...
Erfinjerfin Posted July 17, 2011 Author Share Posted July 17, 2011 Thanks a lot everyone. I reinstalled Oblivion and the new version of FCOM, and the game works perfectly now. :D Link to comment Share on other sites More sharing options...
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