chairmanxyz Posted May 4, 2016 Share Posted May 4, 2016 So I'm putting this question out to modders who might have come across a fast travel script when browsing the game files or modders with previous experience with the CK. I'm looking into adding an extra function to the fast travel script that triggers when you click on a map marker from the pipboy and fast travel to the marker. I've got to imagine there is some script somewhere that passes the location to some kind of fast travel function that moves the player there. I'm trying to locate some such function so that I can add something to it. Thus far the only reference I've found to a fast travel function has been in Game.psc and it looks more like a single line console command with no code to go with it. I've got to think this is hidden somewhere in a poorly named file. If you've any idea where I might find this, or know of some alternative I'd love to know. Link to comment Share on other sites More sharing options...
Langy Posted May 4, 2016 Share Posted May 4, 2016 Fast travel is a native script - ie, it's a function that's hardcoded into the game executable. Not everything is a Papyrus script or exposed to the Papyrus system. Link to comment Share on other sites More sharing options...
mazakala Posted May 4, 2016 Share Posted May 4, 2016 (edited) What Langy said is true, but there is probably a script somewhere that handles spawning the teleportation effect when traveling to or from the InstituteEdit: it is called InstituteTeleportQuestAliasScript and uses OnLocationChange to determine if the player has fast traveled. Edited May 4, 2016 by mazakala Link to comment Share on other sites More sharing options...
seekingthesun Posted May 5, 2016 Share Posted May 5, 2016 Sure, but you could certainly approximate the same thing as fast travel with something else. There's certainly something else you could co-opt like say the script from The Molecular Level. Link to comment Share on other sites More sharing options...
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