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Blender 2.58 w/ Nif Scripts


divahnista

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Ok,

So i'm now trying to slither my way into the mod world, which was working great as i learned the basics of modding and started making my own little mod with stuff oblivion already offers.

Now I started searching the inter looking for the ways to make my own models and get them into oblivion i discovered that there are nif scripts for Blender which is great its for the old version right.

So i go and uninstall Blender and go to tesnexus and download the Blender Stable package.

I follow the instructions and nothing works at this point i've given up i dont know if theres a post about this yet but does anyone know of a nif editor for the new blender?

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  • 3 weeks later...

I had some probs with this as well. If you've followed the instructions it should work. I was initially trying to 'open' the nif files. However, you have to 'import' nifs - blender is only designed to 'open' .blend files. Import is under file aswell in blender 2.49.

Hope this helps.

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Last time I checked NIF Scripts support for the new 2.5 Blender was still being worked on. I'm pretty sure Amorilia or the team will notify us soon enough when it's done.

As far as I'm aware there is no alternative to this either.

Edited by DrakeTheDragon
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I know you said you followed the instructions, but sometimes things are overlooked. When I installed all that of the blender package, I failed to install the nifScripts inside Blender's Scripts folder. Thus the import option was not available.
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NifSkope is a totally different program, not associated with Blender. I found it while google searching for programs that will open .nif files. Then discovered that it would play a dual role in helping me import them into the latest version of Blender 2.5a by having an export feature that allows me to convert the file into an .obj format which Blender supports.
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