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Mod compatibility


Taejang007

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Just picked up F:NV, and I'm wondering about mod compatibility. I've looked at all the mods I want to run, and none specify they are incompatible with others I want. Below is a list of the ones I'm looking at. Is anyone aware of any conflicts these will cause? (I know some of them have compatibility patches; if you are aware of any, and those patches aren't mentioned in the description for the mod, I'd love to hear about it!)

 

FOOK

Fellout

Underground Hideout

Weapon Mods Expanded

Weapon Mod Expansion

Increased Wasteland Spawns

Follower Home Marker

New Vegas- Re-animated

TGs Armor Collection

Tailor Maid

Anthony Lings Coiffure

CaliberX

BlackWolfBackpaks and the retexture

Military Backpacks

MTUI

Goodsprings Shack

Skill based perks

Light Step ED-E

Companion Sandbox

NVSE and FOMM

 

Thanks for any help!

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only conflict i see will be between weapon mod expanded/expansion

 

 

fook has a patch for lings in the files tab

Thanks for the heads up on the patch. I also wondered about the two WME mods; other than the authors, I don't know the differences. WMX seems to offer mods in loot lists, but WME has an optional package for doing that as well. So... what's the difference? Which one do people prefer, and why? (I ask you quicksilverva, but also anyone who wants to answer.)

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WME centers around increasing clip size and accuracy. WMX focuses on reducing weight, and somethin else (dont remember what. not at home so i cant check).

 

it seems to be a split decision. only thing i can tell you, is to try them both out and see which you like better

 

 

 

quick

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