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Fallout 3: When The Seagulls Cry


dlausactor6373

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Mr. Tenpenny's got a new painting in his tower.

 

http://www.glogster.com/media/4/30/45/3/30450378.png

 

No one knows where it came from, but ever since its arrival there have been strange happenings around the tower--hallucinations, disappearances, even murders from time to time, and an odd little girl calling herself Bernkastel, who's usually seen hanging out near the painting, and sometimes even talking to it. The residents--whether they'd currently be ghouls or humans--are concerned, and believe that this Bernkastel has something to do with these weird happenings. Long story short, they want her gone. Now. And they want you to make it happen. But what should be a simple task of booting out an unwanted guest quickly turns into an investigation into the origins of the mysterious painting, when Bernkastel offers to leave in exchange for any information on Tenpenny's terminal pertaining to someone called Beatrice. You learn of Tenpenny's obsession with the painting, the woman in the painting, and its former owners, the wealthy--and deceased--Ushiromiya family of Rokkenjima, Japan. But instead of subsiding after Bernkastel takes the information and leaves, the hauntings only get worse. As the body count rises, you decide to solve the mystery of Beatrice for yourself, but doing so may lead you into a world you never knew existed. Witches? Magic? None of that crap can possibly exist. Right? Your search for the truth will take you from the depths of Tenpenny Tower, across the Capital Wasteland, to the island of Rokkenjima, and even back through time itself to the year 1986, where you will seek help from the actual members of the Ushiromiya family to unravel the mystery surrounding the return of the Golden Witch. Survive through this twisted game, and you'll come face to face with Beatrice herself!

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