jetfox Posted July 17, 2011 Share Posted July 17, 2011 i've been having a problem with fallout 3 for a long time now i know it's one of the mods i use, but this issue is getting annoying now. basicly i can walk around the wasteland with my gun drawn or not and civilians run away like i'm attacking something. and when i talk to some people they tell me to watch what i'm doing with the weapon. the bos knight across from bael said that and i didn't have my gun drawn nor had i fired it off at any point prior to speaking with him. also that is another one i have, my megaton gate is broken i go through the gate with companions and they don't go through as well, it doesn't matter if the companion is custom like harkness, or normal like dogmeat they get stuck in megaton. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmHairday.esmCRAFT.esmRH_IRONSIGHTS.esmresetfollowers_v3.3.espDarNifiedUIF3.espASU.espMystyk's Followers.espCRAFT - Activation Perk.espCRAFT - Workbench and Crafting Expansion combined.espTinCanCRAFTing.espContainers Respawn.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espA Better Railway Rifle.espFeng Shui.espFeng Shui - Keymap Template.espGalaxyNewsRadioFix[N].espDree Perks.espCombat Style Perks.espDriveableMotorCycle.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWMK-RH IronSights.espStealthboy Recon Armor - CRAFT.espWSG Improved.espCRAFT - WCE Warmonger Addon.espF3UmpaAnimation.espThe Groovatron.espMavroshs Facticius Humanus.espNo Autosave.espDogmeat_WaitMegaton.espDread Dogmeat.espDogmeatEssentialToken.espWeapon Health & Damage Upgrade.espUberPerks.espBetter Wasteland Clipboards.espDBSSingleShots.espPower Armor Fix Broken Steel.espBA_RepairAnchorage.espBA_RepairAnchorageXtras.espBA_RepairBrokenSteel.espBA_RepairBrokenSteelXtras.espBA_RepairGOTY.espBA_RepairGOTYXtras.espBA_RepairPointLookout.espBA_RepairThePitt.espBA_RepairThePittXtras.espBA_RepairVanilla.espBA_RepairVanillaXtras.espBA_RepairZeta.espBA_RepairZetaXtras.espfgScrapMetalCrafting.espSpeechLiteCrimeDLC.espEssentialFollowers+Caravans.espfoodtenpoints.esp3day interior resets.espOnehitter's Increased Companion Health.espAutoAim_6000_v1.0.espH-CraftItemSorter-MT.espAfro's Durability Mod + DLCs.espBringBackBael.espNew Slower Degradation.espPetDeathclawMegaton.espYou're Special.espComp_dont_steal_xp_hereticus.espDash(Key needFOSE).espWired Reflexes.espCommando Perk.espGunslinger.espSniper Perk.espKarmaNorm.espMAVERICK.espBrokenSteelFix-GNRAnnouncements.espDynamicCrosshair.esp Total active plugins: 91Total plugins: 138 now that i look at it i never knew i had 5 of the same mod running at once, i changed it now but i better leave it here. yeah i have 3 durability mods do those stack? or do they conflict? also i know nothing about load order before i played this game i never even heard of load order when it came to moding. Link to comment Share on other sites More sharing options...
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