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always armed problem


jetfox

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i've been having a problem with fallout 3 for a long time now i know it's one of the mods i use, but this issue is getting annoying now.

 

basicly i can walk around the wasteland with my gun drawn or not and civilians run away like i'm attacking something. and when i talk to some people they tell me to watch what i'm doing with the weapon. the bos knight across from bael said that and i didn't have my gun drawn nor had i fired it off at any point prior to speaking with him.

 

also that is another one i have, my megaton gate is broken i go through the gate with companions and they don't go through as well, it doesn't matter if the companion is custom like harkness, or normal like dogmeat they get stuck in megaton.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Hairday.esm

CRAFT.esm

RH_IRONSIGHTS.esm

resetfollowers_v3.3.esp

DarNifiedUIF3.esp

ASU.esp

Mystyk's Followers.esp

CRAFT - Activation Perk.esp

CRAFT - Workbench and Crafting Expansion combined.esp

TinCanCRAFTing.esp

Containers Respawn.esp

RH_IronSights_Basic_VanillaPlugin.esp

RH_IronSights_Basic_AnchoragePlugin.esp

RH_IronSights_Basic_PittPlugin.esp

RH_IronSights_Basic_BrokenSteelPlugin.esp

RH_IronSights_Basic_PointLookoutPlugin.esp

RH_IronSights_Basic_ZetaPlugin.esp

RH_IronSights_Pitt_NewRifleSights.esp

RH_IronSights_RemoveReticule.esp

RH_IronSights_PL_NewItems.esp

A Better Railway Rifle.esp

Feng Shui.esp

Feng Shui - Keymap Template.esp

GalaxyNewsRadioFix[N].esp

Dree Perks.esp

Combat Style Perks.esp

DriveableMotorCycle.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WMK-RH IronSights.esp

Stealthboy Recon Armor - CRAFT.esp

WSG Improved.esp

CRAFT - WCE Warmonger Addon.esp

F3UmpaAnimation.esp

The Groovatron.esp

Mavroshs Facticius Humanus.esp

No Autosave.esp

Dogmeat_WaitMegaton.esp

Dread Dogmeat.esp

DogmeatEssentialToken.esp

Weapon Health & Damage Upgrade.esp

UberPerks.esp

Better Wasteland Clipboards.esp

DBSSingleShots.esp

Power Armor Fix Broken Steel.esp

BA_RepairAnchorage.esp

BA_RepairAnchorageXtras.esp

BA_RepairBrokenSteel.esp

BA_RepairBrokenSteelXtras.esp

BA_RepairGOTY.esp

BA_RepairGOTYXtras.esp

BA_RepairPointLookout.esp

BA_RepairThePitt.esp

BA_RepairThePittXtras.esp

BA_RepairVanilla.esp

BA_RepairVanillaXtras.esp

BA_RepairZeta.esp

BA_RepairZetaXtras.esp

fgScrapMetalCrafting.esp

SpeechLiteCrimeDLC.esp

EssentialFollowers+Caravans.esp

foodtenpoints.esp

3day interior resets.esp

Onehitter's Increased Companion Health.esp

AutoAim_6000_v1.0.esp

H-CraftItemSorter-MT.esp

Afro's Durability Mod + DLCs.esp

BringBackBael.esp

New Slower Degradation.esp

PetDeathclawMegaton.esp

You're Special.esp

Comp_dont_steal_xp_hereticus.esp

Dash(Key needFOSE).esp

Wired Reflexes.esp

Commando Perk.esp

Gunslinger.esp

Sniper Perk.esp

KarmaNorm.esp

MAVERICK.esp

BrokenSteelFix-GNRAnnouncements.esp

DynamicCrosshair.esp

 

Total active plugins: 91

Total plugins: 138

 

now that i look at it i never knew i had 5 of the same mod running at once, i changed it now but i better leave it here.

 

yeah i have 3 durability mods do those stack? or do they conflict?

 

also i know nothing about load order before i played this game i never even heard of load order when it came to moding.

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