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Can no longer pick up wooden crates!


Isenkaye

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Breaking news - this just in!

A new user on the Fallout 3 Nexus Forums is reporting one of the stee-rangest glitches he's ever seen in his years of playing and tinkering with mods!

 

Apparently, within the dank and musty confines of the Bethesda Ruins, wooden crates - those handy-dandy carryables, stuffed with everything from Tom's Turpentine to books and booze and stylish belts - are becoming fixed in place, and immovable! They're behaving more like cement blocks, than anything else! So far, the behavior apparently hasn't migrated anywhere but within the East and West ruins, but the user in question is seriously concerned about this little bug, catching!

 

Not only do these dinky little wooden crates refuse to be picked up, swung around, or dropped on unsuspecting Raiders like miserable, penny-wise Christmas presents, they appear to have transcended the laws of physics! Shooting them, rolling a frag grenade against them, smashing them with a baseball bat, a sword, and even a Power Glove, or even just smacking other, more mobile objects against them, doesn't budge them an inch!

 

The user reports that this is very worrisome, as things like books, tasty Mirelurk cakes, and tactical nuclear warheads are often hidden under such unassuming little wooden boxes. He was very emphatic about that last point, and, when questioned, claimed not to be on any hallucinogenic substances. He furthermore said that in his last game, every single one of these pretty little crates could be picked up, swung around, or used in impromptu games of Crate-Bowling (With Crates!), and it saddened him immensely to see them laying stiff and lifeless in the world. He claims not to have changed anything recently, and asserts that he's been playing with the same line-up of mods since starting this particular character.

 

He hopes that someone out there in that vast, uncaring Wasteland knows of some solution to this terrible, terrible problem (besides ZAP-ing the offending crates entirely out of existence), or a way to restore the poor crates to their former state of mobility, and all-American freedom.

 

Thank you, everyone, and goodnight.

 

P.S.: This is his mod load order. Because he's me. It was me all along. You probably caught that.

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

CRAFT.esm

Project Beauty.esm

Mart's Mutant Mod.esm

EWE Energy Weapons Enhanced.esm

CMRS.esm

Enhanced Weather - Rain and Snow.esm

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

ModBetterPArmorVanilla.esp

ModBetterPArmorPitt.esp

ModBetterPArmorSteel.esp

ModBetterPArmorAnchorage.esp

ModBetterPowerArmor60.esp

ModBetterPowerArmor60VATS.esp

ModBetterPowerArmor75.esp

ModBetterPowerArmor75VATS.esp

Project Beauty- Point Lookout.esp

Project Beauty- Broken Steel.esp

FOOK2 - Project Beauty.esp

FOOK - DIK - Project Beauty.esp

EWE DLC Addon.esp

Stealthboy Recon Armor - CRAFT.esp

EWE Supermutant Energy Weapons.esp

CRAFT - Activation Perk.esp

Accurate Assault Rifles 1.2.esp

M1911.esp

CivilDefenseBroadcastSystem.esp

enhancedsnipersandsilent.esp

UPP - Pack 1.esp

UPP - Beverage Perks.esp

UPP - Quest Perks.esp

UPP - Experience Perks.esp

UPP - Pack 2.esp

RadioTenpennyTower.esp

GalaxyNewsRadio100[M].esp

People_Radio.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Project Beauty.esp

Tactical Weapons by gRs Frederyck.esp

CMRS - Vanilla.esp

CMRS - Mothership Zeta.esp

CMRS - Point Lookout.esp

CMRS - The Pitt.esp

CMRS - Anchorage.esp

CMRS - Broken Steel.esp

CMRS - MMM.esp

CMRS - Rebalanced Junk.esp

CALIBRxMerchant.esp

ACE2-1b.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - REBOOT.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - Weather Sounds in Interiors.esp

WeaponModKits - FOOK.esp

MMM' date=' FOOK2.esp

MMM, FOOK2 - DIK.esp

MMM, FOOK2 - Natural Selection.esp

EWE Load Order Fix.esp[/b']

Masterpatch.esp

 

Total active plugins: 85

Total plugins: 92

 

P.P.S.: The "Masterpatch" up there is just the FO3Edit-made "Merged Patch" for all of the things above it. FO3MasterUpdate.exe was run long ago, and has done all it can do. On exiting and re-starting the game, and re-loading a save inside of the East or West Ruins, some crates became movable again, but most did not.

 

If you need to know anything else, I - er, I mean, he - is available for questioning, either in-topic or through PM. Thanks again!

 

P.P.P.S.: Also, system specs.

 

i7 2600K CPU

nVidia 460 GTX Factory OC'd x2 (in SLI)

WD Caviar Black HD 750GB

8GB RAM

Edited by Isenkaye
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Nobody? Anybody? Somebody? The crates, the crates! They start with our crates, and then they come after our lawn gnomes, and before you know it they'll be wanting our books! Seriously, though...nobody knows anything about this?
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Well I'm sure that you don't need ModPowerArmor60 AND ModPowerArmor75, but I'm equally sure that's not your problem.

 

Fook2 contains destructible statics, doesn't it? That might be your problem right there.

 

The real question is "What were you doing when you noticed the problem first? What mods did you install prior to that?" And the Load order doesn't help too much for that. Actually, if you installed any mod ever, and did not install/uninstall it with FOMM, the data files can still be affecting your game.

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Well I'm sure that you don't need ModPowerArmor60 AND ModPowerArmor75, but I'm equally sure that's not your problem.

 

Fook2 contains destructible statics, doesn't it? That might be your problem right there.

 

The real question is "What were you doing when you noticed the problem first? What mods did you install prior to that?" And the Load order doesn't help too much for that. Actually, if you installed any mod ever, and did not install/uninstall it with FOMM, the data files can still be affecting your game.

Interesting. I thought the ModPowerArmor files looked weird, too, but the Better Power Armor readme said that all included files should be installed, but it's possible there's a typo in the readme - really, I'm not even sure what the mod is supposed to do, except let Super Mutants wear power-armor, and make power armor carry itself.

 

"Destructable Statics" - you mean things that will shatter/blow up/splinter into bits when you shoot, bash, or explode them, right? I'd think you were on to something, if any of these items had a chance to be destroyed beforehand, or if this problem were more wide-ranging than these two areas. Even the Bethesda Underworks, I think, didn't have it.

 

The thing is, though, when I first noticed the problem, I was just going through the Bethesda offices like normal. Like I said in my first post, I hadn't installed any new mods, or changed any mods, before it happened - the first time I went through the Bethesda offices was on a separate install, with the Unofficial Fallout 3 Patch on, but I deleted every single data-file and mod-file and the entire "Data" folder before reinstalling, so I'm pretty sure old mod-files aren't interfering with that. The mods you see in the load order list are the mods I started the playthrough with, I haven't changed them even once.

 

And for the record, I use an innovative combination of FOMM and JSGME to manage my mods. Any package that needs to be installed, I use FOMM for, and any mod that says "drop into the data folder and overwrite", I instead use JSGME to manage. I've actually got a (relatively-complicated) separate install order to keep things clean and clear and working, in addition to my load order.

 

I'm going to edit my first post with my system specs, because it dawned on me I should probably have those in there. Thank you for at least rendering an opinion, though! It's nice not to be ignored...

 

~Kaoru

Edited by Isenkaye
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