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esp doesn't load ba2 or smth else


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i create blank esp with ck, add some swf files to archive (named same as esp), enable esp but in-game i see just original swf's

what is going wrong?

Думаю игра не воспринимает оверрайды в b2a фаилах. По крайней мере пока ты не укажейшь что это оверрайд в esp.

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You need to make the changes needed for mods to work to the INI files (make custom variants so you don't edit the originals), just google how to mod fallout 4 and the INI changes needed will be given to you and then you just edit them and your .ba2 will be read.

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i create blank esp with ck, add some swf files to archive (named same as esp), enable esp but in-game i see just original swf's

what is going wrong?

Думаю игра не воспринимает оверрайды в b2a фаилах. По крайней мере пока ты не укажейшь что это оверрайд в esp.
Воспринимает, ведь раньше я подгружал свой ба2 через ини.

 

You need to make the changes needed for mods to work to the INI files (make custom variants so you don't edit the originals), just google how to mod fallout 4 and the INI changes needed will be given to you and then you just edit them and your .ba2 will be read.

I know, but i asked how to load my ba2 without танцев с бубном

 

Only two ba2 archives loaded per plugin, named exactly like this

YourMod - Main.ba2

YourMod - Textures.ba2

 

So unlike previous games, simply YourMod.ba2 is not loaded anymore.

Thanks a lot, will check it tonight

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nice

YourMod - Main.ba2 works

but old trouble still here. first main menu and loading screen still vanilla (from Fallout4 - Interface.ba2). and only when i load game all subsequent menus came from my ba2.

so, the only way just add ba2 into "sResourceStartUpArchiveList=", but it soooo complicated for most users

right?

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