Aysling Posted May 4, 2016 Share Posted May 4, 2016 (edited) I've got an outline for a housing mod including an entire questline. I'm really excited about it, but I don't know anything about scripting for Skyrim. I'm hoping to get one or two people to help with the scripting aspects and/or adding clutter. I've got a bunch of the architecture already laid out, some of the clutter as well. If you're interested, please message me! Here's a list of planned features/phases: Phase 1Complete finished version of architectureFind in-game location to link house to (right now it's on top of lakeview manor, want to move it)Create all necessary NPCsSet up basic NPC schedulesBegin adding clutterPhase 2Establish basics of questlineComplete decrepit version of architectureComplete exterior of manor - decrepit and finished landscaping/outbuildingsPhase 3Polish questlineNavmeshFinish NPC schedulesFinish clutterRooms:EntranceMain hallPromenade (shops):BoyerGeneral GoodsBlacksmithGrocerEnchantersAlchemistMagical GoodsClothingSpouse StallKitchenGreenhouseLibraryCrafting roomTrophy roomStorage roomServant bedroomsLost gardenChildren bedrooms (configurable 2, 4 or 6 child beds or extra storage)Bathroom w/ hot tubExterior:Barracks (outbuilding)Stable (outbuilding)GardenWallsGrain millFish hatcheryPoolNPCs (Custom):CookMaid4 guardsGardenerMerchants:General goodsBowyerBlacksmith sisters (3)Magical goodsEnchantressClothingStablemasterNPCs (Quest):Short quest to cure Arcadia's mother, she will join you at your manor. Quest available after promenade is upgraded.Happy ending quest for Carlotta Valentia - she will come work as a grocer at your manor w/ her child. Quest available after promenade is upgraded.Normal steward and housecarl quests.Normal spouse and child quests.Required/Compatible Mods:Hearthfire Multiple Adoptions (compatible)Happy ending for CarlottaGeneral stores (compatible)General displays (compatible)Quest Outline:Once you've exited the starting caves there's a quest added about inheritance (this is why you were sneaking across the border). You are prompted to check the inheritance letter that you received to get the address. Letter is located in backpack, explains situation. Distant relative died, left you their property. Property is decrepit, property needs to be cleared of monsters and rubble. Interiors need to be cleaned and cleared of rubble as well. Entrance must be restored first - once it's built you can sleep there. Contains bedroll, fireplace, cooking pot. Main hall must be restored next. Once the main hall is restored, walls can be restored. Barracks and stable can be restored as soon as walls are restored. Remaining rooms can be restored in any order. Entrance can be furnished once the master bedroom is restored. All other rooms can be furnished as they're restored. Once the walls and servant quarters are restored, the garden, fish hatchery, grain mill, and pool can be restored. Restoring rooms might require Hearthfire parts? Once promenade is restored shop proprietors can be recruited/hired. Once the promenade is restored, questlines for Arcadia and Carlotta unlock. Generic NPCs can also be recruited for these positions. Once servant quarters are restored, servants can be recruited (cook, maid) Once exterior is restored gardener can be recruited. Once barracks and stable are restored, guards and stablemaster can be recruited. Edited May 5, 2016 by Aysling Link to comment Share on other sites More sharing options...
csbx Posted May 5, 2016 Share Posted May 5, 2016 Good god, you're scarily organized..No, no--that's a good thing, of course.I wish I had time to collab. I'm knee deep trying to bluster my way through my first.All of this to say: I hope your idea gets realized. Link to comment Share on other sites More sharing options...
Aysling Posted May 5, 2016 Author Share Posted May 5, 2016 Ha, thanks! I try to be super organized with projects, something I've learned from years of coding. I WISH I was this organized in real life as well, but no. Good luck on your mod as well! Link to comment Share on other sites More sharing options...
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