Huon Posted May 5, 2016 Share Posted May 5, 2016 Hello! I know a lot of modders out there have a lot more skill when it comes to using the creation kit, so I was hoping someone could point me in the right direction for a problem I am having in trying to set up an ambush within a dungeon I am making as a part of a dungeon pack for Fallout 4. What I am trying to do is set it up so there is a large ambush of ghouls when the player runs through the trigger. I've been able to get the ghouls set up using the prefab ambush template supplied with the CK. What I'd like to add, either by somehow causing an interruption within the ambush or a separate chain of triggers/events is for an audio clip to play before the player encounters the ghouls. Whoever can give me a working answer to this issue will receive both my thanks, and I will name one of the ghouls in the dungeon in their honor. Thank you very much for your assistance in this matter. - Huon Link to comment Share on other sites More sharing options...
SMB92 Posted May 6, 2016 Share Posted May 6, 2016 Damn i forget how this works but you can place an audio marker from memory. Like an invisible box that activates when you pass through it. Been a good while since i played with the tools. Edit - I had a brief look on Google, you might want to look into audio markers that are placeable in the cell list. I can't recall if they require a script for the event or you can just make them play once (but then logic says you need a script for the event to trigger again after cell reset?). Anyway I'm just replying to this as it seems no one else is so hopefully this gets you on track. Link to comment Share on other sites More sharing options...
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