McclaudEagle Posted July 17, 2011 Share Posted July 17, 2011 Hi. I'm trying to make NPCs attack from a much larger range. Does anyone know how to do this? Thanks. Link to comment Share on other sites More sharing options...
drakeelvin Posted July 17, 2011 Share Posted July 17, 2011 (edited) I've never tried this, but in the NPC object window under the AI Data tab you can toggle Aggro Behavior and enter a radius. That sounds promising, if you have not tried it already. Also, some combat AI packages have an aggro radius, the Guard package being one. Again, not something I've tried but just stuff I've seen in GECK while working on NPC's and packages. Edited July 17, 2011 by drakeelvin Link to comment Share on other sites More sharing options...
rickerhk Posted July 17, 2011 Share Posted July 17, 2011 Perception, assistance, aggression, range of current weapon, 'No combat alert flag' in packages, and Combat radius in their combatSytle also influence this. Link to comment Share on other sites More sharing options...
McclaudEagle Posted July 17, 2011 Author Share Posted July 17, 2011 So by editing the stuff you guys have mentioned, I should be able to make an NPC that can pick off the player from a similar distance that the player can do to the NPC? Link to comment Share on other sites More sharing options...
drakeelvin Posted July 23, 2011 Share Posted July 23, 2011 So by editing the stuff you guys have mentioned, I should be able to make an NPC that can pick off the player from a similar distance that the player can do to the NPC? I don't really know but it should be possible to test it in a limited mod with one guard, maybe. Today while searching the GECK page I did stumble across this page with the following quote: Aggro Radius Behavior Check to enable. When a Neutral/Enemy enters the Aggro radius, the actor stops whatever he was doing and goes into Warn behavior, until the target leaves the radius or the actor goes into combat against the target. If the target remains in the radius too long, the creature will initiate combat. If the target moves to within half the aggro radius, the creature initiates combat immediately. Aggro Radius: Distance value. Almost exactly like the Guard Radius on a Guard Package -- the actor will warn and then attack any Neutral or Enemy that comes within the Aggro Radius. Link to comment Share on other sites More sharing options...
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